fix(hero): 修正治疗特效的资源路径与动画参数

1. 将治疗特效的资源路径从heathed改为end/heal
2. 调整治疗动画的采样率和时长以优化表现
3. 新增攻击力提升、冷却缩减的技能结束特效预制体
This commit is contained in:
pan
2026-09-07 17:18:26 +08:00
parent 4b1ef5576a
commit d37bbbcd72
6 changed files with 571 additions and 9 deletions

View File

@@ -7,11 +7,11 @@
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@@ -69,12 +69,12 @@
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View File

@@ -0,0 +1,274 @@
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View File

@@ -0,0 +1 @@
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View File

@@ -0,0 +1,274 @@
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View File

@@ -0,0 +1,13 @@
{
"ver": "1.1.50",
"importer": "prefab",
"imported": true,
"uuid": "2eeac68b-26a6-473b-81e1-f96b654c80fd",
"files": [
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],
"subMetas": {},
"userData": {
"syncNodeName": "up_cd"
}
}

View File

@@ -271,7 +271,7 @@ export class HeroViewComp extends CCComp {
}
/** 治疗特效 */
private heathed() {
this.spawnAnimEndFx("game/skill/buff/heathed", this.node, undefined);
this.spawnAnimEndFx("game/skill/end/heal", this.node, undefined);
}
private deaded() {
this.spawnAnimEndFx("game/skill/end/dead", this.node.parent, this.node.position);