feat(英雄): 优化英雄移动和碰撞逻辑
fix由于 setScale 会影响物理判断,造成玩家角色多次被攻击触发回调 - 添加英雄移动方向缓存避免频繁转向 - 优化英雄碰撞器初始状态管理 - 修复英雄后退动画重复触发问题 - 调整部分英雄prefab的碰撞组和传感器设置
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@@ -991,14 +991,14 @@
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"node": {
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"__id__": 1
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},
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"_enabled": false,
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"_enabled": true,
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"__prefab": {
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"__id__": 62
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},
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"tag": 0,
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"_group": 2,
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"_density": 1,
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"_sensor": false,
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"_sensor": true,
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"_friction": 0.2,
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"_restitution": 0,
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"_offset": {
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