From d0687ee85fbd0b6275cae3dc0d41e2ddf55d43ea Mon Sep 17 00:00:00 2001 From: panw Date: Mon, 13 Apr 2026 16:03:26 +0800 Subject: [PATCH] =?UTF-8?q?fix(buff):=20=E8=B0=83=E6=95=B4=E6=8A=A4?= =?UTF-8?q?=E7=9B=BEbuff=E9=A2=84=E5=88=B6=E4=BD=93=E7=9A=84=E4=BD=8D?= =?UTF-8?q?=E7=BD=AE=E5=92=8C=E9=94=9A=E7=82=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 修正shielded.prefab中子节点的局部位置_y坐标,使其从-15变为35,避免视觉偏移。 同时将子节点精灵的锚点从(0.5, 0)改为(0.5, 0.5),确保缩放和旋转以中心点为基准。 --- assets/resources/game/skill/buff/shielded.prefab | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/assets/resources/game/skill/buff/shielded.prefab b/assets/resources/game/skill/buff/shielded.prefab index 341d8d2b..1f52b039 100644 --- a/assets/resources/game/skill/buff/shielded.prefab +++ b/assets/resources/game/skill/buff/shielded.prefab @@ -87,7 +87,7 @@ "_lpos": { "__type__": "cc.Vec3", "x": 0, - "y": -15, + "y": 35, "z": 0 }, "_lrot": { @@ -133,7 +133,7 @@ "_anchorPoint": { "__type__": "cc.Vec2", "x": 0.5, - "y": 0 + "y": 0.5 }, "_id": "" },