refactor(common): 重构游戏数据同步与单例模块代码

- 移除 GameDataSyncManager 类及相关依赖,简化数据同步管理逻辑
- 在 SingletonModuleComp 中集成数据管理功能,使用本地数组替代字典结构存储英雄数据
- 优化本地与云端数据同步方法,适配云函数接口改动
- 修改英雄判断逻辑,支持基于数组的查询方式
- 修正金币数据的增减接口,增加异步云调用与本地更新的统一处理
- 删除冗余注释及无用代码,提升代码可读性和维护性
- 调整数据结构定义和类型声明,保障类型安全与代码健壮性
This commit is contained in:
walkpan
2025-10-19 18:05:45 +08:00
parent 3f6b94af0e
commit cfb6819bc7
17 changed files with 232 additions and 5474 deletions

View File

@@ -1,371 +1,80 @@
// 云函数路由入口文件
// 云函数入口文件
const cloud = require('wx-server-sdk');
// 导入各个模块
const authModule = require('./modules/auth');
const gameDataModule = require('./modules/gameData');
const fightHerosModule = require('./modules/fightHeros');
const herosModule = require('./modules/heros');
const inventoryModule = require('./modules/inventory');
const itemsModule = require('./modules/items');
const talsModule = require('./modules/tals');
const equipsModule = require('./modules/equips');
const responseModule = require('./modules/response');
const user_db_name = "cocos_users";
cloud.init({ env: cloud.DYNAMIC_CURRENT_ENV }); // 使用当前云环境
// 云函数入口函数
exports.main = async (event, context) => {
const startTime = Date.now();
try {
// 验证命令参数
const validation = responseModule.validateRequiredParams(event, ['cmd']);
if (validation) {
return validation;
}
const { cmd, ...params } = event;
let cmd = event.cmd;
if (cmd == null) {
return {
code: -1,
msg: "no cmd!"
};
}
const wxContext = cloud.getWXContext();
const db = cloud.database({
env: cloud.DYNAMIC_CURRENT_ENV,
throwOnNotFound: false
});
console.log(`[${cmd}] Request from ${wxContext.OPENID}:`, params);
// 路由分发
let result;
switch (cmd) {
// ==================== 认证相关 ====================
case 'login':
result = await authModule.login(db, wxContext);
break;
case 'user_info':
result = await authModule.getUserInfo(db, wxContext.OPENID);
break;
case 'version':
result = await authModule.checkVersion(db, wxContext.OPENID);
break;
case 'upgrade':
result = await authModule.upgradeUserData(db, wxContext.OPENID);
break;
// ==================== 基础游戏数据 ====================
case 'data_get':
result = await gameDataModule.getData(db, wxContext.OPENID);
break;
case 'data_update':
const merge = params.merge !== false; // 默认合并
result = await gameDataModule.updateData(db, wxContext.OPENID, params.data, merge);
break;
case 'data_add':
const fieldValidation = responseModule.validateRequiredParams(params, ['field', 'amount']);
if (fieldValidation) return fieldValidation;
result = await gameDataModule.addDataField(db, wxContext.OPENID, params.field, params.amount);
break;
case 'data_spend':
const spendValidation = responseModule.validateRequiredParams(params, ['field', 'amount']);
if (spendValidation) return spendValidation;
result = await gameDataModule.spendDataField(db, wxContext.OPENID, params.field, params.amount);
break;
const _ = db.command;
case 'data_reset':
result = await gameDataModule.resetData(db, wxContext.OPENID);
break;
// ==================== 出战英雄 ====================
case 'fight_heros_get':
result = await fightHerosModule.getFightHeros(db, wxContext.OPENID);
break;
case 'fight_hero_set':
const heroSetValidation = responseModule.validateRequiredParams(params, ['position', 'hero_id']);
if (heroSetValidation) return heroSetValidation;
result = await fightHerosModule.setFightHero(db, wxContext.OPENID, params.position, params.hero_id);
break;
case 'fight_heros_update':
const herosUpdateValidation = responseModule.validateRequiredParams(params, ['fight_heros']);
if (herosUpdateValidation) return herosUpdateValidation;
result = await fightHerosModule.updateFightHeros(db, wxContext.OPENID, params.fight_heros);
break;
case 'fight_heros_active':
result = await fightHerosModule.getActiveFightHeros(db, wxContext.OPENID);
break;
case 'fight_heros_swap':
const swapValidation = responseModule.validateRequiredParams(params, ['position1', 'position2']);
if (swapValidation) return swapValidation;
result = await fightHerosModule.swapFightHeros(db, wxContext.OPENID, params.position1, params.position2);
break;
case 'fight_heros_reset':
result = await fightHerosModule.resetFightHeros(db, wxContext.OPENID);
break;
// ==================== 英雄管理 ====================
case 'heros_get':
result = await herosModule.getHeros(db, wxContext.OPENID);
break;
case 'hero_get':
const heroGetValidation = responseModule.validateRequiredParams(params, ['hero_id']);
if (heroGetValidation) return heroGetValidation;
result = await herosModule.getHero(db, wxContext.OPENID, params.hero_id);
break;
case 'hero_add':
const heroAddValidation = responseModule.validateRequiredParams(params, ['hero_id']);
if (heroAddValidation) return heroAddValidation;
result = await herosModule.addHero(db, wxContext.OPENID, params.hero_id, params.hero_data);
break;
case 'hero_update':
const heroUpdateValidation = responseModule.validateRequiredParams(params, ['hero_id', 'update_data']);
if (heroUpdateValidation) return heroUpdateValidation;
result = await herosModule.updateHero(db, wxContext.OPENID, params.hero_id, params.update_data);
break;
case 'hero_property_set':
const propValidation = responseModule.validateRequiredParams(params, ['hero_id', 'property', 'value']);
if (propValidation) return propValidation;
result = await herosModule.setHeroProperty(db, wxContext.OPENID, params.hero_id, params.property, params.value);
break;
case 'hero_levelup':
const levelValidation = responseModule.validateRequiredParams(params, ['hero_id']);
if (levelValidation) return levelValidation;
result = await herosModule.levelUpHero(db, wxContext.OPENID, params.hero_id, params.levels);
break;
case 'hero_delete':
const deleteValidation = responseModule.validateRequiredParams(params, ['hero_id']);
if (deleteValidation) return deleteValidation;
result = await herosModule.deleteHero(db, wxContext.OPENID, params.hero_id);
break;
case 'heros_owned':
result = await herosModule.getOwnedHeroIds(db, wxContext.OPENID);
break;
// ==================== 库存管理 (通用接口) ====================
case 'inventory_get':
const invGetValidation = responseModule.validateRequiredParams(params, ['type']);
if (invGetValidation) return invGetValidation;
result = await inventoryModule.getInventory(db, wxContext.OPENID, params.type);
break;
case 'inventory_item_get':
const itemGetValidation = responseModule.validateRequiredParams(params, ['type', 'item_id']);
if (itemGetValidation) return itemGetValidation;
result = await inventoryModule.getInventoryItem(db, wxContext.OPENID, params.type, params.item_id);
break;
case 'inventory_item_add':
const itemAddValidation = responseModule.validateRequiredParams(params, ['type', 'item_id', 'count']);
if (itemAddValidation) return itemAddValidation;
result = await inventoryModule.addInventoryItem(db, wxContext.OPENID, params.type, params.item_id, params.count);
break;
case 'inventory_item_consume':
const itemConsumeValidation = responseModule.validateRequiredParams(params, ['type', 'item_id', 'count']);
if (itemConsumeValidation) return itemConsumeValidation;
result = await inventoryModule.consumeInventoryItem(db, wxContext.OPENID, params.type, params.item_id, params.count);
break;
case 'inventory_item_set':
const itemSetValidation = responseModule.validateRequiredParams(params, ['type', 'item_id', 'count']);
if (itemSetValidation) return itemSetValidation;
result = await inventoryModule.setInventoryItem(db, wxContext.OPENID, params.type, params.item_id, params.count);
break;
case 'inventory_update':
const invUpdateValidation = responseModule.validateRequiredParams(params, ['type', 'data']);
if (invUpdateValidation) return invUpdateValidation;
const invMerge = params.merge !== false;
result = await inventoryModule.updateInventory(db, wxContext.OPENID, params.type, params.data, invMerge);
break;
case 'inventory_reset':
const invResetValidation = responseModule.validateRequiredParams(params, ['type']);
if (invResetValidation) return invResetValidation;
result = await inventoryModule.resetInventory(db, wxContext.OPENID, params.type);
break;
case 'inventory_owned':
const invOwnedValidation = responseModule.validateRequiredParams(params, ['type']);
if (invOwnedValidation) return invOwnedValidation;
result = await inventoryModule.getOwnedItems(db, wxContext.OPENID, params.type);
break;
// ==================== 物品管理 (items) ====================
case 'items_get':
result = await itemsModule.getItems(db, wxContext.OPENID);
break;
case 'item_get':
const itemIdValidation = responseModule.validateRequiredParams(params, ['item_id']);
if (itemIdValidation) return itemIdValidation;
result = await itemsModule.getItem(db, wxContext.OPENID, params.item_id);
break;
case 'item_add':
const addItemValidation = responseModule.validateRequiredParams(params, ['item_id', 'count']);
if (addItemValidation) return addItemValidation;
result = await itemsModule.addItem(db, wxContext.OPENID, params.item_id, params.count);
break;
case 'item_consume':
const consumeItemValidation = responseModule.validateRequiredParams(params, ['item_id', 'count']);
if (consumeItemValidation) return consumeItemValidation;
result = await itemsModule.consumeItem(db, wxContext.OPENID, params.item_id, params.count);
break;
case 'item_set':
const setItemValidation = responseModule.validateRequiredParams(params, ['item_id', 'count']);
if (setItemValidation) return setItemValidation;
result = await itemsModule.setItem(db, wxContext.OPENID, params.item_id, params.count);
break;
case 'items_update':
const updateItemsValidation = responseModule.validateRequiredParams(params, ['data']);
if (updateItemsValidation) return updateItemsValidation;
const itemsMerge = params.merge !== false;
result = await itemsModule.updateItems(db, wxContext.OPENID, params.data, itemsMerge);
break;
case 'items_reset':
result = await itemsModule.resetItems(db, wxContext.OPENID);
break;
case 'items_owned':
result = await itemsModule.getOwnedItems(db, wxContext.OPENID);
break;
// ==================== 天赋管理 (tals) ====================
case 'tals_get':
result = await talsModule.getTals(db, wxContext.OPENID);
break;
case 'tal_get':
const talIdValidation = responseModule.validateRequiredParams(params, ['tal_id']);
if (talIdValidation) return talIdValidation;
result = await talsModule.getTal(db, wxContext.OPENID, params.tal_id);
break;
case 'tal_add':
const addTalValidation = responseModule.validateRequiredParams(params, ['tal_id', 'count']);
if (addTalValidation) return addTalValidation;
result = await talsModule.addTal(db, wxContext.OPENID, params.tal_id, params.count);
break;
case 'tal_consume':
const consumeTalValidation = responseModule.validateRequiredParams(params, ['tal_id', 'count']);
if (consumeTalValidation) return consumeTalValidation;
result = await talsModule.consumeTal(db, wxContext.OPENID, params.tal_id, params.count);
break;
case 'tal_set':
const setTalValidation = responseModule.validateRequiredParams(params, ['tal_id', 'count']);
if (setTalValidation) return setTalValidation;
result = await talsModule.setTal(db, wxContext.OPENID, params.tal_id, params.count);
break;
case 'tals_update':
const updateTalsValidation = responseModule.validateRequiredParams(params, ['data']);
if (updateTalsValidation) return updateTalsValidation;
const talsMerge = params.merge !== false;
result = await talsModule.updateTals(db, wxContext.OPENID, params.data, talsMerge);
break;
case 'tals_reset':
result = await talsModule.resetTals(db, wxContext.OPENID);
break;
case 'tals_owned':
result = await talsModule.getOwnedTals(db, wxContext.OPENID);
break;
// ==================== 装备管理 (equips) ====================
case 'equips_get':
result = await equipsModule.getEquips(db, wxContext.OPENID);
break;
case 'equip_get':
const equipIdValidation = responseModule.validateRequiredParams(params, ['equip_id']);
if (equipIdValidation) return equipIdValidation;
result = await equipsModule.getEquip(db, wxContext.OPENID, params.equip_id);
break;
case 'equip_add':
const addEquipValidation = responseModule.validateRequiredParams(params, ['equip_id', 'count']);
if (addEquipValidation) return addEquipValidation;
result = await equipsModule.addEquip(db, wxContext.OPENID, params.equip_id, params.count);
break;
case 'equip_consume':
const consumeEquipValidation = responseModule.validateRequiredParams(params, ['equip_id', 'count']);
if (consumeEquipValidation) return consumeEquipValidation;
result = await equipsModule.consumeEquip(db, wxContext.OPENID, params.equip_id, params.count);
break;
case 'equip_set':
const setEquipValidation = responseModule.validateRequiredParams(params, ['equip_id', 'count']);
if (setEquipValidation) return setEquipValidation;
result = await equipsModule.setEquip(db, wxContext.OPENID, params.equip_id, params.count);
break;
case 'equips_update':
const updateEquipsValidation = responseModule.validateRequiredParams(params, ['data']);
if (updateEquipsValidation) return updateEquipsValidation;
const equipsMerge = params.merge !== false;
result = await equipsModule.updateEquips(db, wxContext.OPENID, params.data, equipsMerge);
break;
case 'equips_reset':
result = await equipsModule.resetEquips(db, wxContext.OPENID);
break;
case 'equips_owned':
result = await equipsModule.getOwnedEquips(db, wxContext.OPENID);
break;
default:
const availableCommands = [
'login', 'user_info', 'version', 'upgrade',
'data_get', 'data_update', 'data_add', 'data_spend', 'data_set', 'data_reset',
'fight_heros_get', 'fight_hero_set', 'fight_heros_update', 'fight_heros_active', 'fight_heros_swap', 'fight_heros_reset',
'heros_get', 'hero_get', 'hero_add', 'hero_update', 'hero_property_set', 'hero_levelup', 'hero_delete', 'heros_owned',
'inventory_get', 'inventory_item_get', 'inventory_item_add', 'inventory_item_consume', 'inventory_item_set', 'inventory_update', 'inventory_reset', 'inventory_owned',
'items_get', 'item_get', 'item_add', 'item_consume', 'item_set', 'items_update', 'items_reset', 'items_owned',
'tals_get', 'tal_get', 'tal_add', 'tal_consume', 'tal_set', 'tals_update', 'tals_reset', 'tals_owned',
'equips_get', 'equip_get', 'equip_add', 'equip_consume', 'equip_set', 'equips_update', 'equips_reset', 'equips_owned',
'load', 'save'
];
result = responseModule.unknownCommand(cmd, availableCommands);
break;
if (cmd === "login") {
let user = await getOrCreaterUser(db, wxContext.OPENID);
return {
code: 200,
data: user,
};
} else if (cmd === "save") {
let data = event.data;
let user = await getOrCreaterUser(db, wxContext.OPENID);
let saveDataRes = await db.collection(user_db_name).doc(user._id).update({
data: {
game_data: _.set(data)
}
});
console.log("Save data:", saveDataRes, data);
if (saveDataRes?.stats?.updated >= 1) {
return {
code: 200,
data: saveDataRes
};
} else {
return {
code: -1,
msg: `Save fail, ${JSON.stringify(saveDataRes)}`
};
}
// 添加执行时间
const executionTime = Date.now() - startTime;
if (result && typeof result === 'object') {
result.execution_time = executionTime;
}
console.log(`[${cmd}] Response (${executionTime}ms):`, result.code, result.msg);
return result;
} catch (error) {
console.error("Cloud function error:", error);
return responseModule.systemError("Cloud function execution failed", error);
}
};
return {
code: -2,
msg: `Unknow cmd: ${event?.cmd}`,
};
};
async function getOrCreaterUser(db, openid) {
try {
let res = await db.collection(user_db_name).where({ _openid: openid }).get();
let userData = null;
if (res == null || res.data == null || res.data.length <= 0) {
userData = {
_openid: openid,
regist_time: Date.now(),
};
let addResult = await db.collection(user_db_name).add({
data: userData
});
userData._id = addResult._id;
} else {
userData = res.data[0];
}
return userData;
} catch (err) {
console.error(`Get or create user err`, err);
return null;
}
}