英雄卡牌ui修改,todo 抽卡修改
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@@ -1,4 +1,4 @@
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import { _decorator, Color, Label, ProgressBar, Sprite } from "cc";
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import { _decorator, Color, instantiate, Label, Prefab, ProgressBar, Sprite } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroHomeComp } from "../map/HeroHomeComp";
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@@ -41,7 +41,6 @@ export class HeroCardComp extends CCComp {
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this.node.getChildByName("show").active=val
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}
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update_data(){
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let slv = this.node.getChildByName("slv")
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this.node.getChildByName("lv").getComponent(Label).string=smc.heros[this.h_uuid].lv.toString()+"级"
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// if(smc.heros[this.h_uuid].slv==0){
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@@ -70,14 +69,16 @@ export class HeroCardComp extends CCComp {
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// break;
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// }
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// case ModuleEvent.Cmd:
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// break;
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// }
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// }
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call_hero(uuid:number){
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var path = "game/heros/uiheros/"+HeroInfo[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.parent = this.node.getChildByName("Mask")
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}
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clear_hero(){
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this.node.getChildByName("Mask").destroyAllChildren()
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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