释放技能动画 设定在技能参数中+伤害系统建立
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41
assets/script/game/damage/DamageComp.ts
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41
assets/script/game/damage/DamageComp.ts
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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export enum DamageType {
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Physical = 1,
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Magic = 2,
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True = 3
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}
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/** 伤害请求组件 */
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@ecs.register('DamageRequest')
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export class DamageRequest extends ecs.Comp {
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source!: ecs.Entity; // 伤害来源
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target!: ecs.Entity; // 伤害目标
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baseValue!: number; // 基础伤害值
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damageType: number = 1; // 伤害类型
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canCrit: boolean = true; // 是否可暴击
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ignoreDefense: boolean = false; // 是否忽略防御
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reset() {
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this.source = null!;
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this.target = null!;
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this.baseValue = 0;
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this.damageType = 1;
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this.canCrit = true;
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this.ignoreDefense = false;
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}
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}
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/** 伤害结果组件 */
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@ecs.register('DamageResult')
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export class DamageResult extends ecs.Comp {
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finalDamage: number = 0;
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isCrit: boolean = false;
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isDodged: boolean = false;
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reset(finalDamage: number = 0, isCrit: boolean = false, isDodged: boolean = false) {
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this.finalDamage = finalDamage;
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this.isCrit = isCrit;
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this.isDodged = isDodged;
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}
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}
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