假期修改
This commit is contained in:
@@ -5,7 +5,7 @@
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, v3,_decorator ,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite,Animation, director} from "cc";
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import { Vec3, v3,_decorator ,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite,Animation, director, Vertex} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { RoleSpine } from "./RoleSpine";
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@@ -30,6 +30,8 @@ export class RoleViewComp extends CCComp {
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@property(Material)
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hitFlashMaterial: Material;
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orginalFlashMaterial: Material;
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@property(Material)
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atkMaterial: Material;
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sprite: Sprite;
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/** 角色动画 */
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@property(Node)
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@@ -61,7 +63,11 @@ export class RoleViewComp extends CCComp {
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4:{uuid:8001,cd:2,alive:false},
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5:{uuid:8001,cd:2,alive:false},
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}
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buff_atks:any = [];
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buff_atk:number = 0;
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atk: number = 10; /**攻击力 */
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mission_atk:number = 0;//局内攻击
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// atk_speed: number = 1;
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atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
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atk_dis: number = 800;
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@@ -89,7 +95,7 @@ export class RoleViewComp extends CCComp {
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}
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start () {
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this.sprite = this.node.getChildByName("hero").getComponent(Sprite);
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// this.sprite = this.node.getChildByName("hero").getComponent(Sprite);
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this.node.getChildByName("top").setScale(this.scale,1);
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// this.node.getChildByName("atk").setScale(this.scale,1);
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// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
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@@ -97,7 +103,9 @@ export class RoleViewComp extends CCComp {
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// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
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this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
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// this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
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this.BoxRang.getComponent(RoleRangComp).box_group = this.box_group;
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this.BoxRang.getComponent(RoleRangComp).atk_range = this.atk_range
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@@ -129,30 +137,37 @@ export class RoleViewComp extends CCComp {
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
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this.is_atking = true;
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this.stop_cd = 0.1;
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if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
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if(selfCollider.node.position.y < otherCollider.node.position.y){
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if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){
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selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1)
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// console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
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}
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}
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}
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}
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
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let self_pos=selfCollider.node.getPosition();
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let other_pos=otherCollider.node.getPosition();
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// console.log('monster view group 相同');
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switch (selfCollider.group) {
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case BoxSet.HERO:
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if(self_pos.x < other_pos.x){
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this.stop_cd=0.1
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}
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break;
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case BoxSet.MONSTER:
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if(self_pos.x > other_pos.x){
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this.stop_cd=0.1
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}
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break
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}
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}
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// if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
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// let self_pos=selfCollider.node.getPosition();
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// let other_pos=otherCollider.node.getPosition();
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// // console.log('monster view group 相同');
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// switch (selfCollider.group) {
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// case BoxSet.HERO:
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// if(self_pos.x < other_pos.x){
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// this.stop_cd=0.1
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// }
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// break;
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// case BoxSet.MONSTER:
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// if(self_pos.x > other_pos.x){
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// this.stop_cd=0.1
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// }
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// break
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// }
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// }
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}
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@@ -161,27 +176,40 @@ export class RoleViewComp extends CCComp {
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}
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this.in_destroy();
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this.in_shield();
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this.check_buff_atks(dt)
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this.in_shield(dt);
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this.in_stop(dt);
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this.in_atk(dt);
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this.move(dt);
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this.move();
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}
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move(dt: number){
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move(){
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if(this.stop_cd > 0){
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return
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}
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if (this.scale === 1 && this.node.position.x >= 120) {
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return;
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if(this.enemy){
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this.move_to(this.enemy.position)
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}else{
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this.move_to(v3(0,0));
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}
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}
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move_to(enemy:Vec3){
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// console.log("move to ",enemy);
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var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
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move.target = v3(enemy.x-100,enemy.y);
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move.node = this.node;
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move.speed = this.ospeed;
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if(enemy.x < this.node.position.x){
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this.node.setScale(-1,1);
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}else{
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this.node.setScale(1,1);
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}
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this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
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}
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shoot(skill_uuid:number,y:number=0,x:number=0){
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// console.log("mon shoot");
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let skill = ecs.getEntity<Skill>(Skill);
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let atk = smc.skills[skill_uuid].atk+this.atk;
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let atk = smc.skills[skill_uuid].atk+this.atk+this.buff_atk+this.mission_atk;
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let {pos,t_pos}=this.get_enemy_pos()
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pos.y=pos.y + y
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pos.x=pos.x + x
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@@ -227,9 +255,6 @@ export class RoleViewComp extends CCComp {
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}else{
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this.atk_time += dt;
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}
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}
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in_shield(){
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}
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hp_change(hp: number){
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if(this.is_dead){
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@@ -249,18 +274,67 @@ export class RoleViewComp extends CCComp {
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if(this.hp <= 0){
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this.dead();
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this.is_dead = true;
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this.ent.remove(MoveToComp)
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smc.vm_data.game_over = true;
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setTimeout(() => {
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this.ent.destroy();
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}, 15);
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}
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}
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heathed(){
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this.node.getChildByName("heathed").active=true
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}
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add_hp(hp: number=0){
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console.log("hero 加血动画");
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this.heathed();
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this.tooltip(2,hp.toString());
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let hp_progress= this.hp/this.hp_max;
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this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
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}
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add_atk(atk: number,time:number=0){
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if(time > 0){
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this.buff_atk=0
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let buff={atk:atk,time:time}
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this.buff_atks.push(buff);
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this.buff_atks.forEach((element: { atk: number; }) => {
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this.buff_atk += element.atk
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});
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}else{
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this.mission_atk += atk;
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}
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// this.sprite.setSharedMaterial(this.atkMaterial, 0);
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// this.scheduleOnce(() => {
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// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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// }, 0.3);
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}
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check_buff_atks(dt: number){
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for(let i=0;i<this.buff_atks.length;i++){
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let buff=this.buff_atks[i];
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buff.time -= dt;
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if(buff.time <= 0){
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this.buff_atk -= buff.atk
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this.buff_atks.splice(i,1);
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}
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}
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if(this.buff_atks.length <= 0){
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this.buff_atk = 0
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this.buff_icon_change("atk",false)
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}else{
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this.buff_icon_change("atk",true)
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}
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}
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buff_icon_change(icon:string,value:boolean){
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this.node.getChildByName("top").getChildByName("buff").getChildByName(icon).active=value
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}
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add_shield(shield: number,time:number=0){
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this.shield =this.shield_max=shield
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this.shield_time = time;
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}
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shield_change(hp: number){
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let ls=this.shield - hp;
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if(ls <= 0){
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@@ -271,6 +345,29 @@ export class RoleViewComp extends CCComp {
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return 0;
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}
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}
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in_shield(dt: number){
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if(this.shield <= 0){
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this.shield_time=0
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this.node.getChildByName("shielded").active=false
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}else{
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this.node.getChildByName("shielded").active=true
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}
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if(this.shield_time <= 0){
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this.shield = this.shield_max=0;
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this.node.getChildByName("shielded").active=false
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return
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}
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if(this.shield_time > 0){
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this.shield_time -= dt;
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if(this.shield_time <= 0){
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this.shield_time = 0;
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this.shield = this.shield_max=0;
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// this.node.getChildByName("top").getChildByName("shield").active=false
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}
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// let shield_progress= this.shield/this.shield_max;
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// this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
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}
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}
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tooltip(type:number=1,value:string="",s_uuid:number=1001){
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// console.log("tooltip",type);
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let tip =ecs.getEntity<Tooltip>(Tooltip);
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@@ -309,18 +406,18 @@ export class RoleViewComp extends CCComp {
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in_atked() {
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// var path = "game/skills/atked";
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// var prefab: Prefab = oops.res.get(path, Prefab)!;
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// var node = instantiate(prefab);
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// let pos = v3(0,60)
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// node.setPosition(pos)
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// node.parent = this.node;
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var path = "game/skills/atked";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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let pos = v3(0,60)
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node.setPosition(pos)
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node.parent = this.node;
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this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
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this.scheduleOnce(() => {
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this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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}, 0.1);
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// this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
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// this.scheduleOnce(() => {
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// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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// }, 0.1);
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@@ -331,9 +428,6 @@ export class RoleViewComp extends CCComp {
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var node = instantiate(prefab);
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node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
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node.parent = this.node.parent;
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}
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heathed(){
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}
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toDestroy(){
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