refactor(map): 移除 CardUseComp 并将逻辑内联至 CardComp

简化卡片使用逻辑,删除独立的 CardUseComp 组件,将其 onCardUsed 方法中的事件分发逻辑直接移至 CardComp 的 executeCardEffectEntry 方法中。这减少了组件间的依赖和查找开销,使卡片使用流程更内聚。
This commit is contained in:
walkpan
2026-04-06 17:40:55 +08:00
parent bb709ca905
commit cc51d1fb5e
4 changed files with 1078 additions and 1295 deletions

View File

@@ -3,7 +3,6 @@ import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEven
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { CardConfig, CardType, SpecialRefreshCardList, SpecialUpgradeCardList, CKind, SkillCardList } from "../common/config/CardSet";
import { CardUseComp } from "./CardUseComp";
import { HeroInfo } from "../common/config/heroSet";
import { SkillSet } from "../common/config/SkillSet";
import { GameEvent } from "../common/config/GameEvent";
@@ -62,7 +61,6 @@ export class CardComp extends CCComp {
private fixedBaseY: number = 0;
private fixedBaseZ: number = 0;
private opacityComp: UIOpacity | null = null;
private cardUseComp: CardUseComp | null = null;
private iconVisualToken: number = 0;
onLoad() {
@@ -70,7 +68,6 @@ export class CardComp extends CCComp {
this.bindEvents();
this.restPosition = this.node.position.clone();
this.opacityComp = this.node.getComponent(UIOpacity) || this.node.addComponent(UIOpacity);
this.cardUseComp = this.resolveCardUseComp();
this.opacityComp.opacity = 255;
this.updateLockUI();
this.applyEmptyUI();
@@ -217,10 +214,25 @@ export class CardComp extends CCComp {
this.playUseDisappearAnim(() => {
this.clearAfterUse();
this.isUsing = false;
this.cardUseComp?.onCardUsed(used);
this.executeCardEffectEntry(used);
});
return used;
}
private executeCardEffectEntry(payload: CardConfig) {
switch (payload.type) {
case CardType.Hero:
oops.message.dispatchEvent(GameEvent.CallHero, payload);
break;
case CardType.Skill:
oops.message.dispatchEvent(GameEvent.UseSkillCard, payload);
break;
case CardType.SpecialUpgrade:
case CardType.SpecialRefresh:
oops.message.dispatchEvent(GameEvent.UseSpecialCard, payload);
break;
}
}
/** 查询槽位是否有卡 */
hasCard(): boolean {
@@ -518,16 +530,6 @@ export class CardComp extends CCComp {
if (label) label.string = value;
}
private resolveCardUseComp(): CardUseComp | null {
let current: Node | null = this.node.parent;
while (current) {
const comp = current.getComponent(CardUseComp);
if (comp) return comp;
current = current.parent;
}
mLogger.log(this.debugMode, "CardComp", "CardUseComp not found for", this.node.name);
return null;
}
private resolveCardIconId(type: CardType, uuid: number): string {
if (type === CardType.Skill) {

View File

@@ -1,70 +0,0 @@
import { mLogger } from "../common/Logger";
import { _decorator } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { CardType } from "../common/config/CardSet";
import { oops } from "db://oops-framework/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
const { ccclass, property } = _decorator;
interface CardUsePayload {
uuid: number
type: CardType
cost: number
slotName?: string
}
/** 视图层对象 */
@ccclass('CardUseComp')
@ecs.register('CardUseComp', false)
export class CardUseComp extends CCComp {
private debugMode: boolean = true;
private useCount: number = 0;
onLoad() {
}
start() {
}
onCardUsed(payload: CardUsePayload) {
this.useCount += 1;
mLogger.log(this.debugMode, "CardUseComp", "onCardUsed", {
useCount: this.useCount,
...payload
});
this.executeCardEffectEntry(payload);
}
private executeCardEffectEntry(payload: CardUsePayload) {
const effectTag = this.getEffectEntryTag(payload);
mLogger.log(this.debugMode, "CardUseComp", "executeCardEffectEntry", payload);
mLogger.log(this.debugMode, "CardUseComp", "effect entry tag", effectTag);
}
private getEffectEntryTag(used:CardUsePayload): string {
switch (used.type) {
case CardType.Hero:
oops.message.dispatchEvent(GameEvent.CallHero, used);
return "hero";
case CardType.Skill:
oops.message.dispatchEvent(GameEvent.UseSkillCard, used);
return "skill";
case CardType.SpecialUpgrade:
case CardType.SpecialRefresh:
oops.message.dispatchEvent(GameEvent.UseSpecialCard, used);
return "special";
default:
return "unknown";
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

View File

@@ -1,9 +0,0 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "8edfc7ca-1cda-4725-9a0c-ded8f5f95531",
"files": [],
"subMetas": {},
"userData": {}
}