场上卡牌优化

This commit is contained in:
walkpan
2024-09-03 08:59:36 +08:00
parent 8b9c04eae3
commit cb9be29151
12 changed files with 2556 additions and 1397 deletions

View File

@@ -23,7 +23,7 @@ export enum BoxSet {
//地图边界
LETF_END = -420,
RIGHT_END = 420,
HERO_START = -260,
HERO_START = -280,
MONSTER_START = 400,
END_POINT = 360,
//游戏地平线

View File

@@ -70,7 +70,7 @@ export class MapMonsterComp extends CCComp {
}
load_role(){
let role = ecs.getEntity<Role>(Role);
let pos = v3(BoxSet.HERO_START-50,BoxSet.GAME_LINE)
let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
role.load(pos,108)
smc.Role=role
console.log("加载玩家",role)
@@ -110,12 +110,12 @@ export class MapMonsterComp extends CCComp {
let monster_layer = scene.entityLayer!.node!
switch (x) {
case 1:
// monster_layer = scene.entityLayer1!.node!;
pos.y=pos.y+95;
monster_layer = scene.entityLayer1!.node!;
pos.y=pos.y+100;
break;
case 2:
// monster_layer= scene.entityLayer2!.node!;
pos.y=pos.y-95;
monster_layer= scene.entityLayer2!.node!;
pos.y=pos.y-100;
break;
}

View File

@@ -44,8 +44,8 @@ export class Hero extends ecs.Entity {
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent=layer
let ratio=this.set_ratio(uuid);
node.setScale(ratio*node.scale.x, ratio*node.scale.y, node.scale.z);
// let ratio=this.set_ratio(uuid);
// node.setScale(ratio*node.scale.x, ratio*node.scale.y, node.scale.z);
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
node.setPosition(pos)
@@ -59,26 +59,26 @@ export class Hero extends ecs.Entity {
this.hero_init(uuid,node)
oops.message.dispatchEvent("hero_load",this)
}
set_ratio(uuid:number){
let ratio=1;
switch (smc.heros[uuid].level) {
case 2:
ratio=1.1
break;
case 3:
ratio=1.2
break;
case 4:
ratio=1.3
break;
case 5:
ratio=1.4
break;
default:
ratio=1
}
return ratio;
}
// set_ratio(uuid:number){
// let ratio=1;
// switch (smc.heros[uuid].level) {
// case 2:
// ratio=1.1
// break;
// case 3:
// ratio=1.2
// break;
// case 4:
// ratio=1.3
// break;
// case 5:
// ratio=1.4
// break;
// default:
// ratio=1
// }
// return ratio;
// }
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var mv = node.getComponent(MonsterViewComp)!;
var buff =node.getComponent(MonsterBuffComp)!;

View File

@@ -46,8 +46,8 @@ export class Monster extends ecs.Entity {
var node = instantiate(prefab);
node.parent=layer
// var as = node.getComponent(MonsterSpine);
let ratio=this.set_ratio(uuid);
node.setScale(ratio*node.scale.x*scale, ratio*node.scale.y, node.scale.z);
// let ratio=this.set_ratio(uuid);
node.setScale(node.scale.x*scale, node.scale.y, node.scale.z);
// node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
node.setPosition(pos)
@@ -60,26 +60,26 @@ export class Monster extends ecs.Entity {
this.hero_init(uuid,node)
oops.message.dispatchEvent("monster_load",this)
}
set_ratio(uuid:number){
let ratio=1;
switch (smc.heros[uuid].level) {
case 2:
ratio=1.1
break;
case 3:
ratio=1.2
break;
case 4:
ratio=1.3
break;
case 5:
ratio=1.4
break;
default:
ratio=1
}
return ratio;
}
// set_ratio(uuid:number){
// let ratio=1;
// switch (smc.heros[uuid].level) {
// case 2:
// ratio=1.1
// break;
// case 3:
// ratio=1.2
// break;
// case 4:
// ratio=1.3
// break;
// case 5:
// ratio=1.4
// break;
// default:
// ratio=1
// }
// return ratio;
// }
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var mv = node.getComponent(MonsterViewComp)!;
var buff =node.getComponent(MonsterBuffComp)!;

View File

@@ -91,7 +91,9 @@ export class MonsterViewComp extends CCComp {
this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
this.node.getChildByName("top").setScale(this.scale,1);
this.node.getChildByName("atk").setScale(this.scale,1);
this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
this.node.getChildByName("hp_max").setScale(this.scale,1);
this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);