继续完善 装备buff
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@@ -1,5 +1,3 @@
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export enum TargetGroup {
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Self = 0, // 自身
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Ally = 1, // 友方单位
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@@ -29,6 +27,7 @@ export enum skRun {
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runing = 0,
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dead = 1,
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}
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//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
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export enum CdType {
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SkillCD = 0, // 使用技能配置的cd
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@@ -37,16 +36,17 @@ export enum CdType {
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AtkCount = 3, // 攻击次数触发
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BeAtkCount = 4, // 被攻击次数触发
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}
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//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
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//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
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export enum AnimType {
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linear = 0, // 直线
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parabolic = 1, // 抛物线 贝塞尔
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fixed = 2, // 固定位置
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fixedStart = 3, // 固定在出发点
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fixedEnd = 4, // 固定在终点
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}
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export enum endType {
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animationEnd = 0,
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timeEnd = 1,
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@@ -55,24 +55,59 @@ export enum endType {
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countEnd = 4,
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}
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export enum Debuff {
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export enum DebuffAttr {
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STUN = 1, //眩晕
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SILENCE = 2, //沉默
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SLOW = 2, //减速
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FROST = 3, //冰冻
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POISON = 4, //中毒
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BURN = 5, //燃烧
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BLEED = 6, //流血
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SLOW = 7, //减速
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SPEED = 8, //加速
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BURN = 4, //易伤
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DECD = 5, //减cd
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DEHP = 6, //减hp
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DEATK = 7, //减atk
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DEDEF = 8, //减def
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DECOUNT = 9, //减攻击次数
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}
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export enum Buff {
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SHIELD = 1, //护盾
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HEAL = 2, //治疗
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DOUBLE_ATK = 3, //双倍攻击
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THREE_ATK = 4, //三倍攻击
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export const geDebuffNum=()=>{
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return {
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STUN:0,
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SLOW:0,
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FROST:0,
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BURN:0,
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DECD:0,
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DEHP:0,
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DEATK:0,
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DEDEF:0,
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DECOUNT:0,
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}
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}
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export enum BuffAttr {
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ATK = 1, // 攻击力
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ATK_COUNT = 2, // 攻击个数
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ATK_CD = 3, // 攻击速度
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HP = 4, // 生命值
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DEF = 5, // 免伤
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SKILL_DMG = 6, // 技能效果
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SKILL_CD = 7, // 技能冷却缩减
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CARD_EFFECT = 8, // 卡牌效果
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CARD_COUNT = 8, // 卡牌起效次数,每3次多起效一次
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}
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export const getBuffNum=()=>{
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return {
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ATK:0, // 攻击力
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ATK_COUNT:0, // 攻击个数
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ATK_CD:0, // 攻击速度
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HP:0, // 生命值
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DEF:0, // 免伤
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SKILL_DMG:0, // 技能效果
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SKILL_CD:0, // 技能冷却缩减
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CARD_EFFECT:0, // 卡牌效果
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CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
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}
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}
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/*
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path: 图片地址
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[debuff] : 0:无,1:冰,2:灼烧,3:眩晕,4:降低攻击,5:降低hp,6:降低防御,7:吸血,8:击退
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