技能layer改变,位置信息修改

This commit is contained in:
walkpan
2025-01-07 07:54:29 +08:00
parent a9a7f076f4
commit ca5adce589
16 changed files with 75 additions and 536 deletions

View File

@@ -5,6 +5,8 @@ import { BoxSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { HeroViewComp } from "../hero/HeroViewComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
const { ccclass, property } = _decorator;
@@ -35,6 +37,7 @@ export class SkillCom extends CCComp {
in_time:number = 0.3; // 不动技能持续时间
enemys:any = [];
start() {
oops.message.on(GameEvent.MissionEnd, this.doDestroy, this);
this.node.active=true
let collider = this.getComponent(Collider2D);
collider.group = this.box_group;
@@ -73,7 +76,7 @@ export class SkillCom extends CCComp {
}
update(deltaTime: number) {
if(smc.mission.pause) return
this.toDestroy()
}
@@ -82,6 +85,9 @@ export class SkillCom extends CCComp {
this.ent.destroy()
}
}
doDestroy(){
this.is_destroy=true
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.is_destroy=false