diff --git a/assets/script/game/common/config/SCardSet.ts b/assets/script/game/common/config/SCardSet.ts index 855fe39a..c47cb949 100644 --- a/assets/script/game/common/config/SCardSet.ts +++ b/assets/script/game/common/config/SCardSet.ts @@ -38,26 +38,22 @@ const SkillCardData: SkillCardRaw[] = [ // ==================== card_lv 1 · 基础单体(ap:150,附加差异化效果) ==================== // --- 刀剑系:暴击 --- { uuid: 8101, skill: 6001, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver", name: "飞剑卷轴", info: "召唤飞剑攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } }, - { uuid: 8102, skill: 6002, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_009_GraySilver", name: "飞刀卷轴", info: "召唤飞刀攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } }, - { uuid: 8103, skill: 6003, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", name: "匕首卷轴", info: "召唤匕首攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } }, + { uuid: 8102, skill: 6002, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", name: "匕首卷轴", info: "召唤匕首攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } }, // --- 斧锤系:击退 --- - { uuid: 8104, skill: 6004, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_004_WoodGray", name: "飞斧卷轴", info: "召唤飞斧攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, - { uuid: 8107, skill: 6007, card_lv: 1, icon: "Blunt-FA_WP_Main_Blunt_002_Wood", name: "飞棒卷轴", info: "召唤飞棒攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, - { uuid: 8111, skill: 6011, card_lv: 1, icon: "Blunt-FA_WP_Main_Blunt_005_Gray", name: "飞锤卷轴", info: "召唤飞锤攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, - { uuid: 8112, skill: 6012, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_002_WoodGray", name: "飞斧·重卷轴", info: "召唤飞斧·重攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, + { uuid: 8103, skill: 6003, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_004_WoodGray", name: "飞斧卷轴", info: "召唤飞斧攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, + { uuid: 8104, skill: 6005, card_lv: 1, icon: "Blunt-FA_WP_Main_Blunt_002_Wood", name: "飞棒卷轴", info: "召唤飞棒攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } }, // --- 枪矛系:穿透(多命中1次) --- - { uuid: 8105, skill: 6005, card_lv: 1, icon: "Spear-FA_WP_Main_Spear_010_MetalBlue", name: "飞枪卷轴", info: "召唤飞枪攻击敌人,造成攻击力150%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, hit_count: 2 } }, - { uuid: 8106, skill: 6006, card_lv: 2, icon: "Stat_Attack_01", name: "突刺·双卷轴", info: "召唤突刺·双攻击敌人,一次释放2发,造成攻击力180%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 180, hit_count: 2, num: 1 } }, + { uuid: 8105, skill: 6004, card_lv: 2, icon: "Stat_Attack_01", name: "突刺·双卷轴", info: "召唤突刺·双攻击敌人,一次释放2发,造成攻击力180%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 180, hit_count: 2, num: 1 } }, // --- 远程射击系:高暴击 --- - { uuid: 8108, skill: 6008, card_lv: 1, icon: "Stat_RangedAttack", name: "射击卷轴", info: "召唤射击攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } }, - { uuid: 8109, skill: 6009, card_lv: 1, icon: "Stat_RangedAttack", name: "蓝箭卷轴", info: "召唤蓝箭攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } }, - { uuid: 8110, skill: 6010, card_lv: 1, icon: "Stat_RangedAttack", name: "火箭卷轴", info: "召唤火箭攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } }, + { uuid: 8106, skill: 6006, card_lv: 1, icon: "Stat_RangedAttack", name: "射击卷轴", info: "召唤射击攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } }, + { uuid: 8107, skill: 6007, card_lv: 1, icon: "Stat_RangedAttack", name: "蓝箭卷轴", info: "召唤蓝箭攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } }, + { uuid: 8108, skill: 6008, card_lv: 1, icon: "Stat_RangedAttack", name: "火箭卷轴", info: "召唤火箭攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } }, // --- 魔球系:击晕 --- - { uuid: 8113, skill: 6013, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", name: "蓝魔球卷轴", info: "召唤蓝魔球攻击敌人,造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } }, - { uuid: 8114, skill: 6014, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Purple", name: "紫魔球卷轴", info: "召唤紫魔球攻击敌人,造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } }, + { uuid: 8109, skill: 6009, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", name: "蓝魔球卷轴", info: "召唤蓝魔球攻击敌人,造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } }, + { uuid: 8110, skill: 6010, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Purple", name: "紫魔球卷轴", info: "召唤紫魔球攻击敌人,造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } }, // --- 药瓶系:冰冻 --- - { uuid: 8115, skill: 6015, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", name: "绿药瓶卷轴", info: "召唤绿药瓶攻击敌人,造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } }, - { uuid: 8116, skill: 6016, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", name: "红药瓶卷轴", info: "召唤红药瓶攻击敌人,造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } }, + { uuid: 8111, skill: 6011, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", name: "绿药瓶卷轴", info: "召唤绿药瓶攻击敌人,造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } }, + { uuid: 8112, skill: 6012, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", name: "红药瓶卷轴", info: "召唤红药瓶攻击敌人,造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } }, // ==================== card_lv 2 · 中阶范围(ap:200,群体附加) ==================== { uuid: 8201, skill: 6101, card_lv: 2, icon: "Stat_FireDamage", name: "火球·双卷轴", info: "召唤火球·双攻击敌人,一次释放2发,造成攻击力200%的伤害,30%暴击,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, crt: 30, num: 1 } }, diff --git a/assets/script/game/common/config/SkillDescSet.ts b/assets/script/game/common/config/SkillDescSet.ts index 4d680caf..736f64f5 100644 --- a/assets/script/game/common/config/SkillDescSet.ts +++ b/assets/script/game/common/config/SkillDescSet.ts @@ -100,7 +100,7 @@ export const SkillDescSet: Record = { templPerm: "{target}以{value}%生命复活", }, - // ==================== 技能商店单体攻击卡(6001-6016):ap = 攻击力%伤害 ==================== + // ==================== 技能商店单体攻击卡(6001-6012):ap = 攻击力%伤害 ==================== // 注:暴击/冰冻/击晕/击退等附加概率由 buildCardDescRich 扫描 crt/frz/stun/bck 动态追加,不在模板写死 6001: { verb: "", unit: "%", permField: "ap", @@ -150,22 +150,6 @@ export const SkillDescSet: Record = { verb: "", unit: "%", permField: "ap", templPerm: "造成攻击力{value}{unit}的伤害", }, - 6013: { - verb: "", unit: "%", permField: "ap", - templPerm: "造成攻击力{value}{unit}的伤害", - }, - 6014: { - verb: "", unit: "%", permField: "ap", - templPerm: "造成攻击力{value}{unit}的伤害", - }, - 6015: { - verb: "", unit: "%", permField: "ap", - templPerm: "造成攻击力{value}{unit}的伤害", - }, - 6016: { - verb: "", unit: "%", permField: "ap", - templPerm: "造成攻击力{value}{unit}的伤害", - }, // ==================== 技能商店中阶攻击卡(6101-6102):ap = 攻击力%伤害 ==================== 6101: { verb: "", unit: "%", permField: "ap", diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index cf84be1a..46f3557e 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -211,60 +211,60 @@ export const SkillSet: Record = { DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", }, - 6003: { - uuid: 6003, name: "匕首", sp_name: "a3", icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + 6002: { + uuid: 6002, name: "匕首", sp_name: "a3", icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", }, - 6004: { - uuid: 6004, name: "飞斧", sp_name: "a4", icon: "Axe-FA_WP_Main_Axe_004_WoodGray", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + 6003: { + uuid: 6003, name: "飞斧", sp_name: "a4", icon: "Axe-FA_WP_Main_Axe_004_WoodGray", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", }, - 6006: { - uuid: 6006, name: "攻击", sp_name: "atk1", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + 6004: { + uuid: 6004, name: "攻击", sp_name: "atk1", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", }, + 6005: { + uuid: 6005, name: "飞棒", sp_name: "b1", icon: "Blunt-FA_WP_Main_Blunt_002_Wood", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, + RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", + }, + 6006: { + uuid: 6006, name: "射击", sp_name: "aw2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", + }, 6007: { - uuid: 6007, name: "飞棒", sp_name: "b1", icon: "Blunt-FA_WP_Main_Blunt_002_Wood", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", - DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, - RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", + uuid: 6007, name: "蓝箭", sp_name: "aw1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", }, 6008: { - uuid: 6008, name: "射击", sp_name: "aw2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", - DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", - }, - 6009: { - uuid: 6009, name: "蓝箭", sp_name: "aw1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", - DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, - RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", - }, - 6010: { - uuid: 6010, name: "火箭", sp_name: "aw3", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6008, name: "火箭", sp_name: "aw3", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害", }, - 6013: { - uuid: 6013, name: "蓝魔球", sp_name: "m1", icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + 6009: { + uuid: 6009, name: "蓝魔球", sp_name: "m1", icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", }, - 6014: { - uuid: 6014, name: "紫魔球", sp_name: "m2", icon: " Sub_Item-FA_WP_Sub_MagicBall_001_Purple", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + 6010: { + uuid: 6010, name: "紫魔球", sp_name: "m2", icon: " Sub_Item-FA_WP_Sub_MagicBall_001_Purple", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", }, - 6015: { - uuid: 6015, name: "绿药瓶", sp_name: "h1", icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + 6011: { + uuid: 6011, name: "绿药瓶", sp_name: "h1", icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", }, - 6016: { - uuid: 6016, name: "红药瓶", sp_name: "h2", icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + 6012: { + uuid: 6012, name: "红药瓶", sp_name: "h2", icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害", }, diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 81b6a0e5..0d70d33e 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -1,4 +1,4 @@ -import { v3 } from "cc" +import { v3 } from "cc" import { BoxSet, FacSet, FightSet } from "./GameSet" import { SkillOverrides, TGroup, SkillSet, FieldSkillSet, SkillConfig, SkillKind, FieldSkillConfig, FieldSkillType, mergeSkillParams } from "./SkillSet" import { BuffList, BuffConfig, ModOp } from "./BuffSet" @@ -385,7 +385,7 @@ export const HeroInfo: Record = { // 5001 铁壁战士 — atked 护盾(标杆,原5011) 5001: { uuid: 5001, name: "铁壁战士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 300, ap: 22, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, atked: { 6301: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, @@ -398,7 +398,7 @@ export const HeroInfo: Record = { // 5002 影袭刺客 — atking 自身攻击 5002: { uuid: 5002, name: "影袭刺客", path: "hc1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 300, ap: 22, - skills: { 6003: { uuid: 6003, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } }, + skills: { 6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } }, atking: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } }, @@ -411,7 +411,7 @@ export const HeroInfo: Record = { // 5003 遗志将军 — dead 全队攻击 5003: { uuid: 5003, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 300, ap: 22, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, dead: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, @@ -451,7 +451,7 @@ export const HeroInfo: Record = { // 5101 不死斗士 — atked 回血(更高数值) 5101: { uuid: 5101, name: "不死斗士", path: "hk3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 600, ap: 46, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, atked: { 6302: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 200 } }, @@ -464,7 +464,7 @@ export const HeroInfo: Record = { // 5102 致命杀手 — atking 暴击(更高数值) 5102: { uuid: 5102, name: "致命杀手", path: "hc2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 600, ap: 46, - skills: { 6003: { uuid: 6003, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } }, + skills: { 6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } }, atking: { 6403: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, @@ -477,7 +477,7 @@ export const HeroInfo: Record = { // 5103 殉道勇士 — dead 全队护盾(更高数值) 5103: { uuid: 5103, name: "殉道勇士", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 600, ap: 46, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, dead: { 6301: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, @@ -514,7 +514,7 @@ export const HeroInfo: Record = { // 5106 破甲射手 — atking 自身穿透伤害(计时buff增强) 5106: { uuid: 5106, name: "破甲射手", path: "ha1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 287, ap: 64, - skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, atking: { 6512: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7022, buff_value: 5, buff_duration: 5 } }, @@ -530,7 +530,7 @@ export const HeroInfo: Record = { // 5201 怒血勇士 — atked 全队攻击(范围扩大) 5201: { uuid: 5201, name: "怒血勇士", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 900, ap: 68, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, atked: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 1 } }, @@ -543,7 +543,7 @@ export const HeroInfo: Record = { // 5202 援护射手 — atking 队友攻击(范围扩大) 5202: { uuid: 5202, name: "援护射手", path: "ha1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 430, ap: 96, - skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, atking: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 1 } }, @@ -556,7 +556,7 @@ export const HeroInfo: Record = { // 5203 传承卫士 — dead 全队生命(范围扩大) 5203: { uuid: 5203, name: "传承卫士", path: "hk1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 900, ap: 68, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, dead: { 6402: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } }, @@ -596,7 +596,7 @@ export const HeroInfo: Record = { // 5301 复仇守护者 — atked 全队暴击(范围+数值) 5301: { uuid: 5301, name: "复仇守护者", path: "hk2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1200, ap: 90, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, atked: { 6403: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, @@ -609,7 +609,7 @@ export const HeroInfo: Record = { // 5302 破灭游侠 — atking 队友暴伤(范围+数值) 5302: { uuid: 5302, name: "破灭游侠", path: "ha2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 573, ap: 128, - skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, atking: { 6404: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } }, @@ -622,7 +622,7 @@ export const HeroInfo: Record = { // 5303 亡语刺客 — dead 全队暴击+暴伤(双效果) 5303: { uuid: 5303, name: "亡语刺客", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 1200, ap: 90, - skills: { 6003: { uuid: 6003, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } }, + skills: { 6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } }, dead: { 6403: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, @@ -672,7 +672,7 @@ export const HeroInfo: Record = { // 5401 不灭战魂 — atked 攻击 + revive(双技能) 5401: { uuid: 5401, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1500, ap: 114, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, atked: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, @@ -690,7 +690,7 @@ export const HeroInfo: Record = { // 5402 战歌游侠 — atking 攻击 + field 攻速光环(双技能) 5402: { uuid: 5402, name: "战歌游侠", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Archer, hp: 717, ap: 160, - skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } }, + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } }, atking: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, @@ -708,7 +708,7 @@ export const HeroInfo: Record = { // 5403 凤凰祭司 — dead 攻击+护盾 + revive(双技能) 5403: { uuid: 5403, name: "凤凰祭司", path: "hk4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 1500, ap: 114, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, dead: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, @@ -754,7 +754,7 @@ export const HeroInfo: Record = { // 5405 圣言诗人 — atking 治疗 + field 生命光环(双技能) 5405: { uuid: 5405, name: "圣言诗人", path: "hh1", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: 717, ap: 160, - skills: { 6015: { uuid: 6015, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, + skills: { 6011: { uuid: 6011, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } }, atking: { 6302: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } }, @@ -784,20 +784,20 @@ export const HeroInfo: Record = { // 前排怪物 — 近战镜像 1 级英雄基准(hp300/ap22/cd1.20),变体微分定位 6001: { uuid: 6001, name: "兽人战士", path: "m1", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 300, ap: 22, speed: 70, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "基础前排怪, 与1级近战英雄持平" + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "基础前排怪, 与1级近战英雄持平" }, 6002: { uuid: 6002, name: "兽人精锐战士", path: "m2", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 340, ap: 26, speed: 110, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛" + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛" }, 6003: { uuid: 6003, name: "兽人重装兵", path: "m3", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Heavy, hp: 800, ap: 14, speed: 50, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "重型坦克怪, 高HP低攻承伤位" + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "重型坦克怪, 高HP低攻承伤位" }, // 后排怪物 — 远程镜像 1 级法师基准(hp160/ap28/cd1.20),变体微分定位 6004: { uuid: 6004, name: "兽人射手", path: "m4", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Long, hp: 160, ap: 28, speed: 70, - skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排输出怪, 与1级远程英雄持平" + skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排输出怪, 与1级远程英雄持平" }, 6005: { uuid: 6005, name: "兽人刺客", path: "m5", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Assassin, hp: 130, ap: 26, speed: 130, @@ -806,7 +806,7 @@ export const HeroInfo: Record = { // 特殊位怪物 6006: { uuid: 6006, name: "骷髅领主", path: "m6", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.MeleeBoss, hp: 900, ap: 20, speed: 60, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排MiniBoss级坦克" + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排MiniBoss级坦克" }, 6007: { uuid: 6007, name: "兽人术士", path: "m7", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Support, hp: 240, ap: 18, speed: 70, @@ -821,11 +821,11 @@ export const HeroInfo: Record = { // BOSS_BASE_HP / BOSS_BASE_AP(初始英雄 2 倍强度)统一决定,不读取本表数值 6101: { uuid: 6101, name: "兽人首领-双刀战士", path: "mb1", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1200, ap: 24, speed: 120, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "前排Boss, 攻速型" + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "前排Boss, 攻速型" }, 6102: { uuid: 6102, name: "兽人首领-斧头战士", path: "mb2", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1500, ap: 18, speed: 60, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排Boss, 超高HP" + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排Boss, 超高HP" }, 6103: { uuid: 6103, name: "兽人首领-魔法师", path: "mb3", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 28, speed: 110, @@ -833,7 +833,7 @@ export const HeroInfo: Record = { }, 6104: { uuid: 6104, name: "兽人首领-射手", path: "mb4", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1100, ap: 24, speed: 70, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排位Boss, 均衡型" + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } }, info: "后排位Boss, 均衡型" }, 6105: { uuid: 6105, name: "亡灵首领-法师", path: "mb5", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 30, speed: 110, @@ -841,7 +841,7 @@ export const HeroInfo: Record = { }, 6106: { uuid: 6106, name: "亡灵首领-骑马战士", path: "mb6", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1800, ap: 20, speed: 130, - skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排终极Boss, 最高HP+高速" + skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow].cd, ccd: 0 } }, info: "前排终极Boss, 最高HP+高速" },