feat(card): 新增卡牌系统核心组件与配置

- 新增 CardComp 组件用于卡牌视图展示
- 新增 CardSet 配置文件,包含卡牌类型、种类枚举和完整卡池配置
- 重构 HSkillComp 组件,优化技能调试面板布局和交互逻辑
- 更新 MissionCardComp 组件,移除旧卡牌类型依赖
- 调整 GameSet 配置文件,移除 CardType 和 CardKind 枚举
- 更新卡牌预制体结构,优化 UI 布局和组件绑定
- 新增特殊卡牌效果系统,支持抽英雄和重复使用等特殊能力
- 实现卡牌按权重抽取算法和卡池等级管理机制
This commit is contained in:
walkpan
2026-03-13 23:15:21 +08:00
parent 45ba5b72f5
commit c8c3dde2e4
10 changed files with 1179 additions and 1367 deletions

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import { mLogger } from "../common/Logger";
import { _decorator, Label, Node, tween, Vec3, Color, Sprite, Tween, SpriteAtlas, resources } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
import { smc } from "../common/SingletonModuleComp";
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
import { CardType } from "../common/config/CardSet";
const { ccclass, property } = _decorator;
interface ICardEvent {
type?: CardType;
level?: number;
}
/** 视图层对象 */
@ccclass('CardComp')
@ecs.register('CardComp', false)
export class CardComp extends CCComp {
private debugMode: boolean = true;
/** 视图层逻辑代码分离演示 */
@property(Node)
Lock: Node = null!
@property(Node)
unLock: Node = null!
@property(Node)
ap_node=null!
@property(Node)
hp_node=null!
@property(Node)
name_node=null!
@property(Node)
icon_node=null!
@property(Node)
cost_node=null!
card_cost:number=0
card_type:CardType=CardType.Hero
card_uuid:number=0
// 是否处于锁定状态
private isLocked: boolean = true;
// 图标图集缓存
private uiconsAtlas: SpriteAtlas | null = null;
onLoad() {
}
onDestroy() {
}
init(){
this.onMissionStart();
}
/** 游戏开始初始化 */
onMissionStart() {
}
/** 游戏结束清理 */
onMissionEnd() {
}
start() {
// 初始隐藏或显示逻辑
this.node.active = false;
}
updateCardInfo(card:Node, data: any){
}
private updateIcon(node: Node, iconId: string) {
}
updateCardData(index: number, data: any) {
}
selectCard(e: any, index: string) {
}
/**
* 关闭界面
*/
close() {
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}