feat(技能): 引入技能升级配置并调整伤害计算

- 新增 SkillUpList 配置表,支持技能升级时属性成长
- 修改 Skill.ts 中的伤害计算逻辑,将基础属性与升级加成结合
- 移除 SkillSet.ts 中冗余的注释行,保持代码整洁
This commit is contained in:
walkpan
2026-03-22 19:38:59 +08:00
parent 354f242930
commit c75c58d13c
3 changed files with 46 additions and 42 deletions

View File

@@ -2,7 +2,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
import { Vec3 } from "cc";
import { HeroAttrsComp } from "./HeroAttrsComp";
import { HeroViewComp } from "./HeroViewComp";
import { DTType, SkillConfig, SkillKind, SkillSet, TGroup } from "../common/config/SkillSet";
import { DTType, SkillConfig, SkillKind, SkillSet, SkillUpList, TGroup } from "../common/config/SkillSet";
import { Skill } from "../skill/Skill";
import { smc } from "../common/SingletonModuleComp";
import { GameConst } from "../common/config/GameConst";
@@ -122,6 +122,7 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
const parent = caster.node.parent;
if (!parent) return;
const skill = ecs.getEntity<Skill>(Skill);
const sNum= Math.floor(SkillUpList[s_uuid].num*skillLv)
skill.load(caster.node.position.clone(), parent, s_uuid, targetPos.clone(), caster, cAttrsComp, skillLv, 0);
}