feat(ui): 优化任务界面显示逻辑与天赋物品样式
移除 MissionMonComp 中多余的 resetSlotSpawnData 调用 在 MissionHomeComp 中添加地图主节点的显示/隐藏控制 重构 map_rpg 预制体结构,将 maps 节点重命名为 fight 并添加 main 节点 调整 prefab_talent_item 的布局和样式,优化显示效果
This commit is contained in:
@@ -105,7 +105,6 @@ export class MissionMonCompComp extends CCComp {
|
||||
this.on("SpawnSpecialMonster", this.onSpawnSpecialMonster, this);
|
||||
this.on("PhasePrepareEnd", this.onPhasePrepareEnd, this);
|
||||
this.on("TimeUpAdvanceWave", this.onTimeUpAdvanceWave, this);
|
||||
this.resetSlotSpawnData(1)
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user