feat: 新增穿透伤害加成机制与相关配置
1. 新增全局穿透伤害衰减系数配置与英雄属性字段 2. 实现穿透伤害加成的计算逻辑与增益buff 3. 补全技能与英雄配置的相关变更 4. 新增穿透伤害相关的光环与技能配置
This commit is contained in:
@@ -301,6 +301,7 @@ export const FieldDescSet: Record<number, FieldDescConfig> = {
|
||||
[FieldSkillType.HeroHp]: { verb: "全体最大生命", fmt: FieldValueFmt.Percent },
|
||||
[FieldSkillType.HeroWindFury]: { verb: "全体风怒概率", fmt: FieldValueFmt.Percent },
|
||||
[FieldSkillType.HeroPuncture]: { verb: "全体穿刺概率", fmt: FieldValueFmt.Percent },
|
||||
[FieldSkillType.HeroPunctureDmg]: { verb: "全体穿透后伤害", fmt: FieldValueFmt.Percent },
|
||||
[FieldSkillType.AtkCount]: { verb: "攻击触发技能次数", fmt: FieldValueFmt.Int },
|
||||
[FieldSkillType.BeAtkCount]: { verb: "被攻击触发技能次数", fmt: FieldValueFmt.Int },
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user