feat(score): 新增亮点成就系统并集成至结算评分
- 添加亮点成就配置文件,定义九类成就及其等级阈值、奖励分数和称号 - 在游戏得分统计数据结构中增加已达成亮点记录字段 - 实现亮点成就判定逻辑,根据玩家表现计算达成的最高等级 - 将亮点成就奖励分数计入总分计算,并在结算界面展示前三个亮点 - 新增动画资源用于界面表现
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@@ -121,6 +121,8 @@ export class SingletonModuleComp extends ecs.Comp {
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score_defense: 0,
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score_build: 0,
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score_efficiency: 0,
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achieved_highlights: [],
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} as GameScoreStats,
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gold: 0, // 金币数据(MVVM绑定字段)
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@@ -181,6 +183,7 @@ export class SingletonModuleComp extends ecs.Comp {
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score_defense: 0,
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score_build: 0,
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score_efficiency: 0,
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achieved_highlights: [],
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} as GameScoreStats;
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}
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@@ -84,6 +84,9 @@ export interface GameScoreStats {
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score_defense: number;
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score_build: number;
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score_efficiency: number;
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// 已达成的亮点成就记录
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achieved_highlights: any[];
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}
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131
assets/script/game/common/config/HighlightSet.ts
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131
assets/script/game/common/config/HighlightSet.ts
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/**
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* @file HighlightSet.ts
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* @description 亮点成就配置文件
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*
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* 定义所有亮点成就的等级、触发条件、加分以及称号描述。
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* 每个亮点都包含5个递进等级,奖励分随等级增加。
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*/
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export enum HighlightType {
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CritMaster = "CritMaster", // 暴击大师
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DeathExpert = "DeathExpert", // 送死达人
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IronWall = "IronWall", // 铁壁铜墙
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WindStorm = "WindStorm", // 风暴之王
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OneHitKill = "OneHitKill", // 一击必杀
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HealingLight = "HealingLight", // 治愈之光
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PerfectClear = "PerfectClear", // 完美通关 (特殊,只有一档或布尔判定)
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LuckyKing = "LuckyKing", // 欧皇附体
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ThriftyPlayer = "ThriftyPlayer" // 节俭玩家
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}
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export interface HighlightLevel {
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level: number; // 成就等级 (1-5)
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threshold: number; // 达成阈值 (如:暴击40次)
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scoreBonus: number; // 额外加分
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title: string; // 成就称号
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desc: string; // 成就描述模板
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}
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export interface HighlightConfig {
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type: HighlightType;
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icon: string; // 显示前缀icon,如 "🔥"
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levels: HighlightLevel[];
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}
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export const HighlightSet: Record<HighlightType, HighlightConfig> = {
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[HighlightType.CritMaster]: {
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type: HighlightType.CritMaster,
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icon: "🔥",
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levels: [
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{ level: 1, threshold: 20, scoreBonus: 50, title: "初级暴击者", desc: "暴击{0}次" },
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{ level: 2, threshold: 40, scoreBonus: 100, title: "暴击大师", desc: "暴击{0}次" },
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{ level: 3, threshold: 60, scoreBonus: 150, title: "致命猎手", desc: "暴击{0}次" },
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{ level: 4, threshold: 80, scoreBonus: 200, title: "无情处决", desc: "暴击{0}次" },
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{ level: 5, threshold: 100, scoreBonus: 300, title: "刀刀烈火", desc: "暴击{0}次" },
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]
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},
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[HighlightType.DeathExpert]: {
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type: HighlightType.DeathExpert,
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icon: "💀",
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levels: [
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{ level: 1, threshold: 15, scoreBonus: 50, title: "不怕死", desc: "死亡触发{0}次" },
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{ level: 2, threshold: 25, scoreBonus: 100, title: "送死达人", desc: "死亡触发{0}次" },
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{ level: 3, threshold: 40, scoreBonus: 150, title: "亡灵舞者", desc: "死亡触发{0}次" },
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{ level: 4, threshold: 60, scoreBonus: 200, title: "向死而生", desc: "死亡触发{0}次" },
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{ level: 5, threshold: 80, scoreBonus: 300, title: "不死灾厄", desc: "死亡触发{0}次" },
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]
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},
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[HighlightType.IronWall]: {
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type: HighlightType.IronWall,
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icon: "🛡️",
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levels: [
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{ level: 1, threshold: 15, scoreBonus: 50, title: "坚固盾牌", desc: "格挡{0}次" },
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{ level: 2, threshold: 30, scoreBonus: 100, title: "铁壁铜墙", desc: "格挡{0}次" },
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{ level: 3, threshold: 50, scoreBonus: 150, title: "叹息之墙", desc: "格挡{0}次" },
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{ level: 4, threshold: 70, scoreBonus: 200, title: "不破之阵", desc: "格挡{0}次" },
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{ level: 5, threshold: 100, scoreBonus: 300, title: "绝对防御", desc: "格挡{0}次" },
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]
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},
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[HighlightType.WindStorm]: {
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type: HighlightType.WindStorm,
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icon: "⚡",
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levels: [
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{ level: 1, threshold: 10, scoreBonus: 50, title: "迅捷之风", desc: "风怒{0}次" },
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{ level: 2, threshold: 20, scoreBonus: 100, title: "风暴之王", desc: "风怒{0}次" },
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{ level: 3, threshold: 35, scoreBonus: 150, title: "狂风骤雨", desc: "风怒{0}次" },
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{ level: 4, threshold: 50, scoreBonus: 200, title: "无影之手", desc: "风怒{0}次" },
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{ level: 5, threshold: 70, scoreBonus: 300, title: "神速幻影", desc: "风怒{0}次" },
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]
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},
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[HighlightType.OneHitKill]: {
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type: HighlightType.OneHitKill,
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icon: "🎯",
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levels: [
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{ level: 1, threshold: 100, scoreBonus: 50, title: "重击", desc: "单次伤害{0}" },
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{ level: 2, threshold: 200, scoreBonus: 100, title: "一击必杀", desc: "单次伤害{0}" },
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{ level: 3, threshold: 400, scoreBonus: 150, title: "毁天灭地", desc: "单次伤害{0}" },
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{ level: 4, threshold: 800, scoreBonus: 200, title: "核弹打击", desc: "单次伤害{0}" },
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{ level: 5, threshold: 1500, scoreBonus: 300, title: "弑神一击", desc: "单次伤害{0}" },
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]
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},
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[HighlightType.HealingLight]: {
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type: HighlightType.HealingLight,
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icon: "💊",
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levels: [
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{ level: 1, threshold: 200, scoreBonus: 50, title: "急救员", desc: "治疗总量{0}" },
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{ level: 2, threshold: 500, scoreBonus: 100, title: "治愈之光", desc: "治疗总量{0}" },
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{ level: 3, threshold: 1000, scoreBonus: 150, title: "生命之泉", desc: "治疗总量{0}" },
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{ level: 4, threshold: 2000, scoreBonus: 200, title: "起死回生", desc: "治疗总量{0}" },
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{ level: 5, threshold: 4000, scoreBonus: 300, title: "移动泉水", desc: "治疗总量{0}" },
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]
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},
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[HighlightType.PerfectClear]: {
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type: HighlightType.PerfectClear,
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icon: "🏆",
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levels: [
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{ level: 1, threshold: 1, scoreBonus: 500, title: "完美通关", desc: "20回合全胜且全存活" },
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]
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},
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[HighlightType.LuckyKing]: {
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type: HighlightType.LuckyKing,
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icon: "🎲",
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levels: [
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{ level: 1, threshold: 0.6, scoreBonus: 50, title: "手气不错", desc: "刷新命中率{0}%" },
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{ level: 2, threshold: 0.7, scoreBonus: 100, title: "心想事成", desc: "刷新命中率{0}%" },
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{ level: 3, threshold: 0.8, scoreBonus: 150, title: "欧皇附体", desc: "刷新命中率{0}%" },
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{ level: 4, threshold: 0.9, scoreBonus: 200, title: "天选之子", desc: "刷新命中率{0}%" },
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{ level: 5, threshold: 1.0, scoreBonus: 300, title: "言出法随", desc: "刷新命中率{0}%" },
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]
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},
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[HighlightType.ThriftyPlayer]: {
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type: HighlightType.ThriftyPlayer,
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icon: "💰",
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levels: [
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{ level: 1, threshold: 0.75, scoreBonus: 50, title: "精打细算", desc: "金币使用率{0}%" },
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{ level: 2, threshold: 0.85, scoreBonus: 100, title: "勤俭持家", desc: "金币使用率{0}%" },
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{ level: 3, threshold: 0.95, scoreBonus: 150, title: "节俭玩家", desc: "金币使用率{0}%" },
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{ level: 4, threshold: 0.98, scoreBonus: 200, title: "一毛不拔", desc: "金币使用率{0}%" },
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{ level: 5, threshold: 1.00, scoreBonus: 300, title: "理财大师", desc: "金币使用率{0}%" },
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]
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}
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};
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9
assets/script/game/common/config/HighlightSet.ts.meta
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9
assets/script/game/common/config/HighlightSet.ts.meta
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "19430536-a842-4669-a112-653747ab59c1",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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