refactor: 统一将游戏内的「波次」术语替换为「回合」
本次提交将全项目中所有与「波次」相关的术语、注释、配置描述、UI文本全部替换为「回合」,包括: 1. 技能卡牌、怪物刷新、经济系统的相关注释与变量名 2. 配置表中的波次相关常量与描述文本 3. UI预制体中的波次显示文本 4. 所有相关的文档注释与接口说明 统一术语后,游戏的关卡流程描述将更符合常规肉鸽游戏的表达习惯,避免与「波次」字面含义混淆,提升代码可读性与团队协作一致性。
This commit is contained in:
@@ -317,7 +317,7 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
RType: RType.fixed, EType: EType.animationEnd, info: "召唤陨石范围攻击敌人,有概率击晕",
|
||||
},
|
||||
|
||||
//============================= ====== 辅助技能 技能卡牌 1 波技能 ====== ==========================
|
||||
//============================= ====== 辅助技能 技能卡牌 1 回合技能 ====== ==========================
|
||||
6301: {
|
||||
uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, kind: SkillKind.Shield, ap: 3, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
|
||||
@@ -328,7 +328,7 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
DTType: DTType.single, kind: SkillKind.Heal, ap: 300, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
|
||||
RType: RType.fixed, EType: EType.animationEnd, info: "治疗伙伴/自己",
|
||||
},
|
||||
//==========================buff 技能 也是 技能卡牌 5 波技能
|
||||
//==========================buff 技能 也是 技能卡牌 5 回合技能
|
||||
6303: {
|
||||
uuid: 6303, name: "获取金币", sp_name: "buff_wind", icon: "Stat_GoldGainIncrease_01", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "gold", act: "atk",
|
||||
DTType: DTType.single, kind: SkillKind.Gold, ap: 0, gold: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
|
||||
|
||||
Reference in New Issue
Block a user