fix(英雄属性): 修复百分比属性计算错误并统一数值格式
refactor(配置表): 将百分比属性值从小数改为整数形式 fix(技能): 修正回血回蓝天赋的百分比值从1%改为10% fix(护盾): 添加百分比护盾值计算 style(资源): 移除角色控制器中无用的_atlas引用 chore(元数据): 添加Design2和Design3的元数据文件
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@@ -94,9 +94,9 @@ export const talConf: Record<number, ItalConf> = {
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7001:{uuid:7001,name:"风怒",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.WFUNY,vType:BType.RATIO, value:50,attrs:TalAttrs.NON,
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desc:"普通攻击3次后, 立即给与目标150%伤害的额外打击"},
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7003:{uuid:7003,name:"回血",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.SELF,effet:TalEffet.HP,vType:BType.RATIO, value:1,attrs:TalAttrs.NON,
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7003:{uuid:7003,name:"回血",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.SELF,effet:TalEffet.HP,vType:BType.RATIO, value:10,attrs:TalAttrs.NON,
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desc:"普通攻击3次后, 会回复10%的生命值"},
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7004:{uuid:7004,name:"回蓝",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.SELF,effet:TalEffet.MP,vType:BType.RATIO, value:1,attrs:TalAttrs.NON,
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7004:{uuid:7004,name:"回蓝",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.SELF,effet:TalEffet.MP,vType:BType.RATIO, value:10,attrs:TalAttrs.NON,
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desc:"普通攻击3次后, 会回复10%的蓝值"},
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7005:{uuid:7005,name:"冰冻",triType:TriType.ATK,Trigger:3,count:1,target:TalTarget.ENEMY,effet:TalEffet.BUFF,vType:BType.RATIO, value:5,attrs:TalAttrs.FREEZE_CHANCE,
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desc:"普通攻击3次后, 获得5%的冻结率"},
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