From c3a560d8c5bf525fcb87309952ac94a001037fe4 Mon Sep 17 00:00:00 2001 From: pan Date: Fri, 21 Aug 2026 09:18:18 +0800 Subject: [PATCH] docs(hero config): add summon count rule and update hero skill config MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 补充了大招召唤数的配置约束文档,同时为多个英雄的大招技能统一添加summon_count覆写配置,按照等级逐级设置召唤数量,符合新的配置规范 --- assets/script/game/common/config/heroSet.ts | 66 +++++++++---------- .../script/game/common/config/英雄设计指引.md | 7 ++ 2 files changed, 40 insertions(+), 33 deletions(-) diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 8a0d0f60..227cd58e 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -1,4 +1,4 @@ -import { v3 } from "cc" +import { v3 } from "cc" import { BoxSet, FacSet, FightSet } from "./GameSet" import { SkillOverrides, TGroup, SkillSet, FieldSkillSet, SkillConfig, SkillKind, FieldSkillConfig, FieldSkillType, mergeSkillParams } from "./SkillSet" import { BuffList, BuffConfig, ModOp } from "./BuffSet" @@ -420,11 +420,11 @@ export const HeroInfo: Record = { // 大招:大能量波,独立 cd,按英雄等级分档成长 6203: { uuid: 6203, lv: 1, cd: 8, ccd: 0, - overrides: { ap: 250, bck: 30, para: 40 }, + overrides: { ap: 250, bck: 30, para: 40, summon_count: 1 }, lv_entries: [ - { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 250, bck: 60, para: 40 } }, - { lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 300, bck: 90, timed_buff_id: 7005, para: 50 } }, - { lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 400, timed_buff_id: 7025, para: 70 } }, + { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 250, bck: 60, para: 40, summon_count: 1 } }, + { lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 300, bck: 90, timed_buff_id: 7005, para: 50, summon_count: 2 } }, + { lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 400, timed_buff_id: 7025, para: 70, summon_count: 3 } }, ], }, }, @@ -494,11 +494,11 @@ export const HeroInfo: Record = { // 大招:闪电斩,独立 cd,按英雄等级分档成长 6103: { uuid: 6103, lv: 1, cd: 8, ccd: 0, - overrides: { ap: 150, para: 40 }, + overrides: { ap: 150, para: 40, summon_count: 1 }, lv_entries: [ - { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7006, para: 40 } }, - { lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 180, timed_buff_id: 7006, buff_value: -15, para: 50 } }, - { lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 200, hit_count: 6, bck: 40, para: 60 } }, + { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7006, para: 40, summon_count: 1 } }, + { lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 180, timed_buff_id: 7006, buff_value: -15, para: 50, summon_count: 2 } }, + { lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 200, hit_count: 6, bck: 40, para: 60, summon_count: 3 } }, ], }, }, @@ -536,11 +536,11 @@ export const HeroInfo: Record = { // 大招:大能量波,独立 cd,按英雄等级分档成长 6203: { uuid: 6203, lv: 1, cd: 8, ccd: 0, - overrides: { ap: 150 }, + overrides: { ap: 150, summon_count: 1 }, lv_entries: [ - { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, frz: 15 } }, - { lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 180, frz: 30, hit_count: 8 } }, - { lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 200, timed_buff_id: 7003 } }, + { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, frz: 15, summon_count: 1 } }, + { lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 180, frz: 30, hit_count: 8, summon_count: 2 } }, + { lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 200, timed_buff_id: 7003, summon_count: 3 } }, ], }, }, @@ -573,11 +573,11 @@ export const HeroInfo: Record = { // 大招位辅助技能:护盾,按英雄等级分档成长(护盾层数) 6301: { uuid: 6301, lv: 1, cd: 8, ccd: 0, - overrides: { TGroup: TGroup.Self, ap: 3 }, + overrides: { TGroup: TGroup.Self, ap: 3, summon_count: 1 }, lv_entries: [ - { lv: 3, s_lv: SkillLv.Lv2, overrides: { TGroup: TGroup.Self, ap: 5 } }, - { lv: 5, s_lv: SkillLv.Lv3, overrides: { TGroup: TGroup.Self, ap: 6 } }, - { lv: 7, s_lv: SkillLv.Lv4, overrides: { TGroup: TGroup.Self, ap: 8 } }, + { lv: 3, s_lv: SkillLv.Lv2, overrides: { TGroup: TGroup.Self, ap: 5, summon_count: 1 } }, + { lv: 5, s_lv: SkillLv.Lv3, overrides: { TGroup: TGroup.Self, ap: 6, summon_count: 2 } }, + { lv: 7, s_lv: SkillLv.Lv4, overrides: { TGroup: TGroup.Self, ap: 8, summon_count: 3 } }, ], }, }, @@ -624,11 +624,11 @@ export const HeroInfo: Record = { // 大招:治疗,独立 cd,按英雄等级分档成长 6302: { uuid: 6302, lv: 1, cd: 8, ccd: 0, - overrides: { TGroup: TGroup.Team, ap: 300 }, + overrides: { TGroup: TGroup.Team, ap: 300, summon_count: 1 }, lv_entries: [ - { lv: 3, s_lv: SkillLv.Lv2, overrides: { TGroup: TGroup.Team, ap: 400 } }, - { lv: 5, s_lv: SkillLv.Lv3, overrides: { TGroup: TGroup.Team, ap: 450 } }, - { lv: 7, s_lv: SkillLv.Lv4, overrides: { TGroup: TGroup.Team, ap: 450, timed_buff_id: 7010 } }, + { lv: 3, s_lv: SkillLv.Lv2, overrides: { TGroup: TGroup.Team, ap: 400, summon_count: 1 } }, + { lv: 5, s_lv: SkillLv.Lv3, overrides: { TGroup: TGroup.Team, ap: 450, summon_count: 2 } }, + { lv: 7, s_lv: SkillLv.Lv4, overrides: { TGroup: TGroup.Team, ap: 450, timed_buff_id: 7010, summon_count: 3 } }, ], }, }, @@ -666,11 +666,11 @@ export const HeroInfo: Record = { // 大招:气斩,独立 cd,按英雄等级分档成长 6101: { uuid: 6101, lv: 1, cd: 8, ccd: 0, - overrides: { ap: 150 }, + overrides: { ap: 150, summon_count: 1 }, lv_entries: [ - { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7002 } }, - { lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 180, bck: 60, timed_buff_id: 7002, buff_value: 20 } }, - { lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 220, bck: 80 } }, + { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7002, summon_count: 1 } }, + { lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 180, bck: 60, timed_buff_id: 7002, buff_value: 20, summon_count: 2 } }, + { lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 220, bck: 80, summon_count: 3 } }, ], }, }, @@ -703,11 +703,11 @@ export const HeroInfo: Record = { // 大招:开山斧,独立 cd,按英雄等级分档成长 6104: { uuid: 6104, lv: 1, cd: 8, ccd: 0, - overrides: { ap: 300 }, + overrides: { ap: 300, summon_count: 1 }, lv_entries: [ - { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 300, stun: 20 } }, - { lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 350, stun: 35, hit_count: 8 } }, - { lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 400, timed_buff_id: 7004 } }, + { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 300, stun: 20, summon_count: 1 } }, + { lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 350, stun: 35, hit_count: 8, summon_count: 2 } }, + { lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 400, timed_buff_id: 7004, summon_count: 3 } }, ], }, }, @@ -740,11 +740,11 @@ export const HeroInfo: Record = { // 大招:气斩,独立 cd,按英雄等级分档成长 6101: { uuid: 6101, lv: 1, cd: 8, ccd: 0, - overrides: { ap: 150 }, + overrides: { ap: 150, summon_count: 1 }, lv_entries: [ - { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 180 } }, - { lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 200 } }, - { lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 220, bck: 40 } }, + { lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 180, summon_count: 1 } }, + { lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 200, summon_count: 2 } }, + { lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 220, bck: 40, summon_count: 3 } }, ], }, }, diff --git a/assets/script/game/common/config/英雄设计指引.md b/assets/script/game/common/config/英雄设计指引.md index 2b7ffe60..44d3add8 100644 --- a/assets/script/game/common/config/英雄设计指引.md +++ b/assets/script/game/common/config/英雄设计指引.md @@ -52,6 +52,12 @@ revive[0]:无 - lv2 走 atking/atked/fstart 提升普攻能力;lv3/5/7 走 `skills[1].lv_entries` 提升大招;lv9 光环或属性补偿 - 能力只能从能力池(BuffList 7001\~7024 / FieldSkillSet 7001\~7020 / SkillSet 底座)引用 + `overrides` 数值覆盖,**禁止新增同义底座** +**大招召唤数约束**(`summon_count` 覆写规则): + +- 大招(`skills[1]`)初始即须覆写 `summon_count = 1`,不依赖底座默认值 +- `lv2` 覆写 `summon_count = 2`,`lv3` 覆写 `summon_count = 3`,通过 `lv_entries` 逐级提升 +- 召唤数增长只走 `overrides.summon_count`,禁止在 SkillSet 底座中预埋等级差异 + *** ## A 级(4 个) @@ -297,6 +303,7 @@ revive[0]:无 ## 配置检查清单 - [ ] `skills` 引用的 uuid 在 SkillSet 中存在,`overrides.ap` 显式写出 +- [ ] 大招(`skills[1]`)覆写 `summon_count`:lv1=1、lv3=1、lv5=2、lv7=3,通过 `lv_entries` 逐级覆写,不改动 SkillSet 底座 - [ ] `timed_buff_id` 指向 BuffList 已存在条目(能力池 2.1/2.2 内) - [ ] debuff/buff 只通过 `overrides` 注入,未改动 SkillSet/BuffList 底座 - [ ] `atking`/`atked`/`fstart`/`dead` 按 s\_uuid 分组、按 lv 升序