diff --git a/assets/script/game/map/RogueConfig.ts b/assets/script/game/map/RogueConfig.ts index adf8c35e..8dbfb730 100644 --- a/assets/script/game/map/RogueConfig.ts +++ b/assets/script/game/map/RogueConfig.ts @@ -120,13 +120,22 @@ export interface IWaveSlot { /** 各波次的怪物占位配置(key = 波次编号) */ export const WaveSlotConfig: { [wave: number]: IWaveSlot[] } = { - /** 第 1 波:2 近战 + 1 近战Boss(默认占3格) */ + /** 第 1 波:2 近战 + 1 近战Boss(默认占3格) */ 1: [ + { type: MonType.Long, count: 2 }, + ], + 2: [ + { type: MonType.Melee, count: 2 }, + { type: MonType.Long, count: 2 }, + ], + + /** 第 1 波:2 近战 + 1 近战Boss(默认占3格) */ + 10: [ { type: MonType.MeleeBoss, count: 1 }, { type: MonType.Long, count: 2 }, ], /** 第 2波:2 近战 + 1 远程Boss(默认占3格) */ - 2: [ + 20: [ { type: MonType.Melee, count: 2 }, { type: MonType.LongBoss, count: 1 } ],