refactor(card-config): 拆分装备卡配置到独立模块

1. 新建 EquipSet.ts 统一管理装备卡原始数据与工具函数
2. 从 CardSet.ts 移除重复的装备卡配置,改为导入复用
3. 迁移装备相关工具函数到 EquipSet.ts,CardSet 保留兼容导出
4. 自动批量注册装备卡到卡牌池,减少手动维护成本
This commit is contained in:
pan
2026-07-22 11:08:08 +08:00
parent 401b02be96
commit c335df9b95
2 changed files with 151 additions and 83 deletions

View File

@@ -3,6 +3,7 @@ import { HeroInfo, HeroList, HType } from "./heroSet"
import { FightSet, SKILL_CARD_WAVES } from "./GameSet"
import { oops } from "db://oops-framework/core/Oops"
import { SkillOverrides, TGroup } from "./SkillSet"
import { EquipCardData, isEquipmentCard, getEquipmentFieldCount } from "./EquipSet"
class I18nString {
constructor(private key: string, private params?: any[]) { }
@@ -165,36 +166,7 @@ const waveToCardLv: Record<number, number> = {};
SKILL_CARD_WAVES.forEach((w, i) => { waveToCardLv[w] = i + 1; });
const SkillCardData: any[] = [
// ==================== wave 1 档(基础强度 ====================
// --- 驻场卡Field ---
{ uuid: 8701, skill: 0, wave: SKILL_CARD_WAVES[0], name: "战后恢复", info: "战斗结束生命回复量+10%", is_inst: false, keep_waves: -1, field: [7001], trigger_type: CardTriggerType.Field },
{ uuid: 8702, skill: 0, wave: SKILL_CARD_WAVES[0], name: "攻击加成", info: "英雄攻击力+10%", is_inst: false, keep_waves: -1, field: [7002], trigger_type: CardTriggerType.Field },
{ uuid: 8703, skill: 0, wave: SKILL_CARD_WAVES[0], name: "击晕加成", info: "英雄击晕概率+10%", is_inst: false, keep_waves: -1, field: [7003], trigger_type: CardTriggerType.Field },
{ uuid: 8704, skill: 0, wave: SKILL_CARD_WAVES[0], name: "暴击加成", info: "英雄暴击率+10%", is_inst: false, keep_waves: -1, field: [7004], trigger_type: CardTriggerType.Field },
{ uuid: 8705, skill: 0, wave: SKILL_CARD_WAVES[0], name: "暴伤加成", info: "英雄暴击伤害+20%", is_inst: false, keep_waves: -1, field: [7005], trigger_type: CardTriggerType.Field },
{ uuid: 8706, skill: 0, wave: SKILL_CARD_WAVES[0], name: "攻速加成", info: "英雄攻击速度+10%", is_inst: false, keep_waves: -1, field: [7006], trigger_type: CardTriggerType.Field },
{ uuid: 8707, skill: 0, wave: SKILL_CARD_WAVES[0], name: "生命加成", info: "英雄最大生命+10%", is_inst: false, keep_waves: -1, field: [7007], trigger_type: CardTriggerType.Field },
{ uuid: 8708, skill: 0, wave: SKILL_CARD_WAVES[0], name: "风怒加成", info: "英雄风怒概率+10%", is_inst: false, keep_waves: -1, field: [7008], trigger_type: CardTriggerType.Field },
{ uuid: 8709, skill: 0, wave: SKILL_CARD_WAVES[0], name: "穿刺加成", info: "英雄穿刺概率+10%", is_inst: false, keep_waves: -1, field: [7009], trigger_type: CardTriggerType.Field },
{ uuid: 8710, skill: 0, wave: SKILL_CARD_WAVES[0], name: "金币收益", info: "每回合金币收益+1", is_inst: false, keep_waves: -1, field: [7010], trigger_type: CardTriggerType.Field },
{ uuid: 8711, skill: 0, wave: SKILL_CARD_WAVES[0], name: "出售强化", info: "卖出英雄金币+1", is_inst: false, keep_waves: -1, field: [7011], trigger_type: CardTriggerType.Field },
// --- 多词条装备示例(一张卡自带多条属性词条) ---
{ uuid: 8720, skill: 0, wave: SKILL_CARD_WAVES[0], name: "勇者护符", info: "英雄攻击力+10%, 暴击率+10%, 暴击伤害+20%", is_inst: false, keep_waves: -1, field: [7002, 7004, 7005], trigger_type: CardTriggerType.Field },
// ==================== wave 5 档(强度 ×2 ====================
// --- 驻场卡field uuid +200对应 FieldSkillSet 72xx 段) ---
{ uuid: 8751, skill: 0, wave: SKILL_CARD_WAVES[1], name: "战后恢复+", info: "战斗结束生命回复量+20%", is_inst: false, keep_waves: -1, field: [7201], trigger_type: CardTriggerType.Field },
{ uuid: 8752, skill: 0, wave: SKILL_CARD_WAVES[1], name: "攻击加成+", info: "英雄攻击力+20%", is_inst: false, keep_waves: -1, field: [7202], trigger_type: CardTriggerType.Field },
{ uuid: 8753, skill: 0, wave: SKILL_CARD_WAVES[1], name: "击晕加成+", info: "英雄击晕概率+20%", is_inst: false, keep_waves: -1, field: [7203], trigger_type: CardTriggerType.Field },
{ uuid: 8754, skill: 0, wave: SKILL_CARD_WAVES[1], name: "暴击加成+", info: "英雄暴击率+20%", is_inst: false, keep_waves: -1, field: [7204], trigger_type: CardTriggerType.Field },
{ uuid: 8755, skill: 0, wave: SKILL_CARD_WAVES[1], name: "暴伤加成+", info: "英雄暴击伤害+40%", is_inst: false, keep_waves: -1, field: [7205], trigger_type: CardTriggerType.Field },
{ uuid: 8756, skill: 0, wave: SKILL_CARD_WAVES[1], name: "攻速加成+", info: "英雄攻击速度+20%", is_inst: false, keep_waves: -1, field: [7206], trigger_type: CardTriggerType.Field },
{ uuid: 8757, skill: 0, wave: SKILL_CARD_WAVES[1], name: "生命加成+", info: "英雄最大生命+20%", is_inst: false, keep_waves: -1, field: [7207], trigger_type: CardTriggerType.Field },
{ uuid: 8758, skill: 0, wave: SKILL_CARD_WAVES[1], name: "风怒加成+", info: "英雄风怒概率+20%", is_inst: false, keep_waves: -1, field: [7208], trigger_type: CardTriggerType.Field },
{ uuid: 8759, skill: 0, wave: SKILL_CARD_WAVES[1], name: "穿刺加成+", info: "英雄穿刺概率+20%", is_inst: false, keep_waves: -1, field: [7209], trigger_type: CardTriggerType.Field },
// --- 范围攻击卡ap 递增,间隔缩短) ---
// ==================== wave 5 档(范围攻击卡ap 递增,间隔缩短 ====================
{ uuid: 8261, skill: 6201, wave: SKILL_CARD_WAVES[1], name: "雷墙+", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
{ uuid: 8262, skill: 6202, wave: SKILL_CARD_WAVES[1], name: "火墙+", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
{ uuid: 8263, skill: 6203, wave: SKILL_CARD_WAVES[1], name: "飓风+", info: "召唤飓风攻击敌人,有概率击晕", is_inst: false, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
@@ -202,45 +174,13 @@ const SkillCardData: any[] = [
{ uuid: 8265, skill: 6205, wave: SKILL_CARD_WAVES[1], name: "风墙+", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
{ uuid: 8266, skill: 6206, wave: SKILL_CARD_WAVES[1], name: "陨石术+", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
{ uuid: 8760, skill: 0, wave: SKILL_CARD_WAVES[1], name: "金币收益+", info: "每回合金币收益+2", is_inst: false, keep_waves: -1, field: [7210], trigger_type: CardTriggerType.Field },
{ uuid: 8761, skill: 0, wave: SKILL_CARD_WAVES[1], name: "购买优惠+", info: "购买卡牌费用-2金币", is_inst: false, keep_waves: -1, field: [7212], trigger_type: CardTriggerType.Field },
{ uuid: 8762, skill: 0, wave: SKILL_CARD_WAVES[1], name: "刷新优惠", info: "刷新卡牌费用-1金币", is_inst: false, keep_waves: -1, field: [7213], trigger_type: CardTriggerType.Field },
// --- 多词条装备示例(一张卡自带多条属性词条) ---
{ uuid: 8770, skill: 0, wave: SKILL_CARD_WAVES[1], name: "守卫护甲", info: "英雄最大生命+20%, 战后生命回复+20%, 攻速+20%", is_inst: false, keep_waves: -1, field: [7207, 7201, 7206], trigger_type: CardTriggerType.Field },
// ==================== wave 8 档(强度 ×3 ====================
// --- 驻场卡field uuid +400对应 FieldSkillSet 74xx 段) ---
{ uuid: 8801, skill: 0, wave: SKILL_CARD_WAVES[2], name: "战后恢复++", info: "战斗结束生命回复量+30%", is_inst: false, keep_waves: -1, field: [7401], trigger_type: CardTriggerType.Field },
{ uuid: 8802, skill: 0, wave: SKILL_CARD_WAVES[2], name: "攻击加成++", info: "英雄攻击力+30%", is_inst: false, keep_waves: -1, field: [7402], trigger_type: CardTriggerType.Field },
{ uuid: 8803, skill: 0, wave: SKILL_CARD_WAVES[2], name: "击晕加成++", info: "英雄击晕概率+30%", is_inst: false, keep_waves: -1, field: [7403], trigger_type: CardTriggerType.Field },
{ uuid: 8804, skill: 0, wave: SKILL_CARD_WAVES[2], name: "暴击加成++", info: "英雄暴击率+30%", is_inst: false, keep_waves: -1, field: [7404], trigger_type: CardTriggerType.Field },
{ uuid: 8805, skill: 0, wave: SKILL_CARD_WAVES[2], name: "暴伤加成++", info: "英雄暴击伤害+60%", is_inst: false, keep_waves: -1, field: [7405], trigger_type: CardTriggerType.Field },
{ uuid: 8806, skill: 0, wave: SKILL_CARD_WAVES[2], name: "攻速加成++", info: "英雄攻击速度+30%", is_inst: false, keep_waves: -1, field: [7406], trigger_type: CardTriggerType.Field },
{ uuid: 8807, skill: 0, wave: SKILL_CARD_WAVES[2], name: "生命加成++", info: "英雄最大生命+30%", is_inst: false, keep_waves: -1, field: [7407], trigger_type: CardTriggerType.Field },
{ uuid: 8808, skill: 0, wave: SKILL_CARD_WAVES[2], name: "风怒加成++", info: "英雄风怒概率+30%", is_inst: false, keep_waves: -1, field: [7408], trigger_type: CardTriggerType.Field },
{ uuid: 8809, skill: 0, wave: SKILL_CARD_WAVES[2], name: "穿刺加成++", info: "英雄穿刺概率+30%", is_inst: false, keep_waves: -1, field: [7409], trigger_type: CardTriggerType.Field },
// ==================== wave 8 档范围攻击卡ap 最高,间隔最短) ====================
{ uuid: 8361, skill: 6201, wave: SKILL_CARD_WAVES[2], name: "雷墙++", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
{ uuid: 8362, skill: 6202, wave: SKILL_CARD_WAVES[2], name: "火墙++", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
{ uuid: 8363, skill: 6203, wave: SKILL_CARD_WAVES[2], name: "飓风++", info: "召唤飓风攻击敌人,有概率击晕", is_inst: false, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
{ uuid: 8364, skill: 6204, wave: SKILL_CARD_WAVES[2], name: "水墙++", info: "召唤水墙阻挡敌人,有概率击晕", is_inst: false, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
{ uuid: 8365, skill: 6205, wave: SKILL_CARD_WAVES[2], name: "风墙++", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
{ uuid: 8366, skill: 6206, wave: SKILL_CARD_WAVES[2], name: "陨石术++", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
{ uuid: 8810, skill: 0, wave: SKILL_CARD_WAVES[2], name: "金币收益++", info: "每回合金币收益+3", is_inst: false, keep_waves: -1, field: [7410], trigger_type: CardTriggerType.Field },
{ uuid: 8811, skill: 0, wave: SKILL_CARD_WAVES[2], name: "召唤强化++", info: "召唤触发技能次数+1", is_inst: false, keep_waves: -1, field: [7014], trigger_type: CardTriggerType.Field },
{ uuid: 8812, skill: 0, wave: SKILL_CARD_WAVES[2], name: "死亡强化++", info: "死亡触发技能次数+1", is_inst: false, keep_waves: -1, field: [7015], trigger_type: CardTriggerType.Field },
{ uuid: 8813, skill: 0, wave: SKILL_CARD_WAVES[2], name: "开场强化++", info: "战斗开始触发技能次数+1", is_inst: false, keep_waves: -1, field: [7016], trigger_type: CardTriggerType.Field },
{ uuid: 8814, skill: 0, wave: SKILL_CARD_WAVES[2], name: "结束强化++", info: "战斗结束触发技能次数+1", is_inst: false, keep_waves: -1, field: [7017], trigger_type: CardTriggerType.Field },
{ uuid: 8815, skill: 0, wave: SKILL_CARD_WAVES[2], name: "攻击强化++", info: "攻击触发技能次数+1", is_inst: false, keep_waves: -1, field: [7018], trigger_type: CardTriggerType.Field },
{ uuid: 8816, skill: 0, wave: SKILL_CARD_WAVES[2], name: "受击强化++", info: "被攻击触发技能次数+1", is_inst: false, keep_waves: -1, field: [7019], trigger_type: CardTriggerType.Field },
// --- 多词条装备示例(一张卡自带多条属性词条) ---
{ uuid: 8820, skill: 0, wave: SKILL_CARD_WAVES[2], name: "神圣之刃", info: "英雄攻击力+30%, 暴击率+30%, 暴击伤害+60%, 攻速+30%", is_inst: false, keep_waves: -1, field: [7402, 7404, 7405, 7406], trigger_type: CardTriggerType.Field },
// --- 范围攻击卡ap 最高,间隔最短) ---
];
SkillCardData.forEach(data => {
@@ -269,6 +209,29 @@ SkillCardData.forEach(data => {
});
});
// 装备卡统一从 EquipSet 注册到 CardPoolListtrigger_type=Fieldkeep_waves=-1
EquipCardData.forEach(data => {
const cardLv = waveToCardLv[data.wave] ?? 1;
CardPoolList.push({
uuid: data.uuid,
type: CardType.Skill,
cost: data.cost ?? 0,
weight: 10,
pool_lv: CardLV.LV1,
wave: data.wave,
kind: CKind.Skill,
card_lv: cardLv,
name: data.name,
info: data.info,
is_inst: false,
t_times: 999,
t_inv: 0,
keep_waves: -1,
field: data.field,
trigger_type: CardTriggerType.Field,
});
});
export enum SpecialRefreshHeroType {
Any = 0,
@@ -329,26 +292,8 @@ const clampCardLv = (lv: number): CardLV => {
}
// ============ 装备(光环类技能卡)语义化封装 ============
// 说明:不新增 CardType / CKind以 trigger_type=Field 且 field 非空作为装备识别标志,
// 复用现有 CardConfig.field: number[] 天然支持单卡多词条(一张装备自带多条属性加成)。
/**
* 判断卡牌是否为「装备」(光环类技能卡)。
* 判定条件trigger_type 为 Field且 field 数组非空。
*/
export const isEquipmentCard = (card: CardConfig): boolean => {
return card.trigger_type === CardTriggerType.Field
&& !!card.field
&& card.field.length > 0;
}
/**
* 获取装备卡的属性词条数量。
* 非装备卡返回 0装备卡返回 field 数组长度。
*/
export const getEquipmentFieldCount = (card: CardConfig): number => {
return isEquipmentCard(card) ? (card.field?.length ?? 0) : 0;
}
// 装备判定逻辑已迁移至 EquipSet.ts此处 re-export 保持外部引用兼容。
export { isEquipmentCard, getEquipmentFieldCount };
/** 单次按权重抽取一张卡 */
const weightedPick = (cards: CardConfig[]): CardConfig | null => {

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@@ -0,0 +1,123 @@
/**
* @file EquipSet.ts
* @description 装备卡池独立配置
*
* 职责:
* 1. 定义所有装备卡的原始数据EquipCardData
* 2. 提供 isEquipmentCard / getEquipmentFieldCount 工具函数。
*
* 设计说明:
* - 装备卡在运行时仍以 CardConfig 形式注册到 CardPoolList由 CardSet.ts 统一映射),
* 保证 SkillBoxComp.init() 和 EquipListComp.applyCardData() 能通过 CardPoolList 查询配置。
* - 装备卡统一 trigger_type = Fieldkeep_waves = -1持续到战斗结束
* - wave 档位区分强度wave 1 (×1) / wave 5 (×2) / wave 8 (×3)
* field uuid 分别对应 FieldSkillSet 的 70xx / 72xx / 74xx 段。
*
* 依赖:
* - GameSet.SKILL_CARD_WAVES —— wave 档位定义
*/
import { SKILL_CARD_WAVES } from "./GameSet";
/**
* 装备卡原始数据(不含 CardType/CKind 等框架字段,由 CardSet.ts 统一映射为 CardConfig
* trigger_type 固定为 Fieldkeep_waves 固定为 -1。
*/
export interface EquipCardRaw {
/** 装备唯一标识 */
uuid: number;
/** 所属波次档位 */
wave: number;
/** 装备名称 */
name: string;
/** 装备描述 */
info: string;
/** 属性词条数组(指向 FieldSkillSet uuid支持单卡多词条 */
field: number[];
/** 购买费用(默认 0 */
cost?: number;
}
// ==================== 装备卡数据 ====================
export const EquipCardData: EquipCardRaw[] = [
// ==================== wave 1 档(基础强度) ====================
{ uuid: 8701, wave: SKILL_CARD_WAVES[0], name: "战后恢复", info: "战斗结束生命回复量+10%", field: [7001] },
{ uuid: 8702, wave: SKILL_CARD_WAVES[0], name: "攻击加成", info: "英雄攻击力+10%", field: [7002] },
{ uuid: 8703, wave: SKILL_CARD_WAVES[0], name: "击晕加成", info: "英雄击晕概率+10%", field: [7003] },
{ uuid: 8704, wave: SKILL_CARD_WAVES[0], name: "暴击加成", info: "英雄暴击率+10%", field: [7004] },
{ uuid: 8705, wave: SKILL_CARD_WAVES[0], name: "暴伤加成", info: "英雄暴击伤害+20%", field: [7005] },
{ uuid: 8706, wave: SKILL_CARD_WAVES[0], name: "攻速加成", info: "英雄攻击速度+10%", field: [7006] },
{ uuid: 8707, wave: SKILL_CARD_WAVES[0], name: "生命加成", info: "英雄最大生命+10%", field: [7007] },
{ uuid: 8708, wave: SKILL_CARD_WAVES[0], name: "风怒加成", info: "英雄风怒概率+10%", field: [7008] },
{ uuid: 8709, wave: SKILL_CARD_WAVES[0], name: "穿刺加成", info: "英雄穿刺概率+10%", field: [7009] },
{ uuid: 8710, wave: SKILL_CARD_WAVES[0], name: "金币收益", info: "每回合金币收益+1", field: [7010] },
{ uuid: 8711, wave: SKILL_CARD_WAVES[0], name: "出售强化", info: "卖出英雄金币+1", field: [7011] },
// --- 多词条装备 ---
{ uuid: 8720, wave: SKILL_CARD_WAVES[0], name: "勇者护符", info: "英雄攻击力+10%, 暴击率+10%, 暴击伤害+20%", field: [7002, 7004, 7005] },
// ==================== wave 5 档(强度 ×2field uuid 72xx 段) ====================
{ uuid: 8751, wave: SKILL_CARD_WAVES[1], name: "战后恢复+", info: "战斗结束生命回复量+20%", field: [7201] },
{ uuid: 8752, wave: SKILL_CARD_WAVES[1], name: "攻击加成+", info: "英雄攻击力+20%", field: [7202] },
{ uuid: 8753, wave: SKILL_CARD_WAVES[1], name: "击晕加成+", info: "英雄击晕概率+20%", field: [7203] },
{ uuid: 8754, wave: SKILL_CARD_WAVES[1], name: "暴击加成+", info: "英雄暴击率+20%", field: [7204] },
{ uuid: 8755, wave: SKILL_CARD_WAVES[1], name: "暴伤加成+", info: "英雄暴击伤害+40%", field: [7205] },
{ uuid: 8756, wave: SKILL_CARD_WAVES[1], name: "攻速加成+", info: "英雄攻击速度+20%", field: [7206] },
{ uuid: 8757, wave: SKILL_CARD_WAVES[1], name: "生命加成+", info: "英雄最大生命+20%", field: [7207] },
{ uuid: 8758, wave: SKILL_CARD_WAVES[1], name: "风怒加成+", info: "英雄风怒概率+20%", field: [7208] },
{ uuid: 8759, wave: SKILL_CARD_WAVES[1], name: "穿刺加成+", info: "英雄穿刺概率+20%", field: [7209] },
{ uuid: 8760, wave: SKILL_CARD_WAVES[1], name: "金币收益+", info: "每回合金币收益+2", field: [7210] },
{ uuid: 8761, wave: SKILL_CARD_WAVES[1], name: "购买优惠+", info: "购买卡牌费用-2金币", field: [7212] },
{ uuid: 8762, wave: SKILL_CARD_WAVES[1], name: "刷新优惠", info: "刷新卡牌费用-1金币", field: [7213] },
// --- 多词条装备 ---
{ uuid: 8770, wave: SKILL_CARD_WAVES[1], name: "守卫护甲", info: "英雄最大生命+20%, 战后生命回复+20%, 攻速+20%", field: [7207, 7201, 7206] },
// ==================== wave 8 档(强度 ×3field uuid 74xx 段) ====================
{ uuid: 8801, wave: SKILL_CARD_WAVES[2], name: "战后恢复++", info: "战斗结束生命回复量+30%", field: [7401] },
{ uuid: 8802, wave: SKILL_CARD_WAVES[2], name: "攻击加成++", info: "英雄攻击力+30%", field: [7402] },
{ uuid: 8803, wave: SKILL_CARD_WAVES[2], name: "击晕加成++", info: "英雄击晕概率+30%", field: [7403] },
{ uuid: 8804, wave: SKILL_CARD_WAVES[2], name: "暴击加成++", info: "英雄暴击率+30%", field: [7404] },
{ uuid: 8805, wave: SKILL_CARD_WAVES[2], name: "暴伤加成++", info: "英雄暴击伤害+60%", field: [7405] },
{ uuid: 8806, wave: SKILL_CARD_WAVES[2], name: "攻速加成++", info: "英雄攻击速度+30%", field: [7406] },
{ uuid: 8807, wave: SKILL_CARD_WAVES[2], name: "生命加成++", info: "英雄最大生命+30%", field: [7407] },
{ uuid: 8808, wave: SKILL_CARD_WAVES[2], name: "风怒加成++", info: "英雄风怒概率+30%", field: [7408] },
{ uuid: 8809, wave: SKILL_CARD_WAVES[2], name: "穿刺加成++", info: "英雄穿刺概率+30%", field: [7409] },
{ uuid: 8810, wave: SKILL_CARD_WAVES[2], name: "金币收益++", info: "每回合金币收益+3", field: [7410] },
{ uuid: 8811, wave: SKILL_CARD_WAVES[2], name: "召唤强化++", info: "召唤触发技能次数+1", field: [7014] },
{ uuid: 8812, wave: SKILL_CARD_WAVES[2], name: "死亡强化++", info: "死亡触发技能次数+1", field: [7015] },
{ uuid: 8813, wave: SKILL_CARD_WAVES[2], name: "开场强化++", info: "战斗开始触发技能次数+1", field: [7016] },
{ uuid: 8814, wave: SKILL_CARD_WAVES[2], name: "结束强化++", info: "战斗结束触发技能次数+1", field: [7017] },
{ uuid: 8815, wave: SKILL_CARD_WAVES[2], name: "攻击强化++", info: "攻击触发技能次数+1", field: [7018] },
{ uuid: 8816, wave: SKILL_CARD_WAVES[2], name: "受击强化++", info: "被攻击触发技能次数+1", field: [7019] },
// --- 多词条装备 ---
{ uuid: 8820, wave: SKILL_CARD_WAVES[2], name: "神圣之刃", info: "英雄攻击力+30%, 暴击率+30%, 暴击伤害+60%, 攻速+30%", field: [7402, 7404, 7405, 7406] },
];
// ==================== 工具函数 ====================
/**
* 判断卡牌是否为「装备」(光环类技能卡)。
* 判定条件trigger_type 为 Field3且 field 数组非空。
*
* 使用数字字面量 3 避免对 CardSet.CardTriggerType 的运行时依赖,
* 由 CardSet.ts 注册时统一填充 trigger_type = CardTriggerType.Field。
*/
export const isEquipmentCard = (card: { trigger_type?: number; field?: number[] }): boolean => {
return card.trigger_type === 3
&& !!card.field
&& card.field.length > 0;
}
/**
* 获取装备卡的属性词条数量。
* 非装备卡返回 0装备卡返回 field 数组长度。
*/
export const getEquipmentFieldCount = (card: { trigger_type?: number; field?: number[] }): number => {
return isEquipmentCard(card) ? (card.field?.length ?? 0) : 0;
}