refactor: 重构关卡战斗流程与AI逻辑,改为单场Boss战模式

1.  近战AI新增警戒线机制,无威胁时退回编队
2.  替换多回合波次为单场Boss战,简化刷怪与回合逻辑
3.  重构招募系统为开局免费三选一流程
4.  调整英雄与怪物基础属性平衡
5.  精简HUD与配置文件冗余代码
This commit is contained in:
panFD
2026-08-13 00:21:54 +08:00
parent a905db8e48
commit c27c81cfa6
9 changed files with 1513 additions and 2202 deletions

View File

@@ -1,4 +1,4 @@
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
import { Attrs } from "./HeroAttrs";
export enum HSSet {