refactor(config): 移除废弃的SkillUpList并简化技能数值计算

删除了全局的SkillUpList常量,移除所有对该列表的依赖,将技能成长数值统一改为从SkillConfig和SkillOverrides中获取,简化了代码逻辑,移除了冗余的数值叠加步骤。
This commit is contained in:
panFD
2026-08-02 17:43:36 +08:00
parent da3d8015ab
commit c202f2a751
3 changed files with 23 additions and 39 deletions

View File

@@ -1,6 +1,6 @@
import { BoxCollider2D, instantiate, Node, Prefab, v3, Vec3, NodePool } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { EType, SkillSet, SkillUpList, SkillOverrides, mergeSkillParams } from "../common/config/SkillSet";
import { EType, SkillSet, SkillOverrides, mergeSkillParams } from "../common/config/SkillSet";
import { oops } from "db://oops-framework/core/Oops";
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
import { Attrs } from "../common/config/HeroAttrs";
@@ -203,13 +203,13 @@ export class Skill extends ecs.Entity {
sDataCom.group = caster.box_group
sDataCom.casterEid = caster.ent.eid
sDataCom.Attrs = {};
const SUp = SkillUpList[s_uuid] ? SkillUpList[s_uuid] : SkillUpList[1001];
const sCrt = (config.crt ?? 0) + (SUp.crt * skill_lv);
const sFrz = (config.frz ?? 0) + (SUp.frz * skill_lv);
const sStun = (config.stun ?? 0) + (SUp.stun * skill_lv);
const sBck = (config.bck ?? 0) + (SUp.bck * skill_lv);
const sAp = config.ap + (SUp.ap * skill_lv);
const sHit = config.hit_count + (SUp.hit_count * skill_lv);
// 技能成长数值已由 SkillConfig/SkillOverrides 提供crt/frz/stun/bck/ap/hit_count无需再叠加 SkillUpList
const sCrt = config.crt ?? 0;
const sFrz = config.frz ?? 0;
const sStun = config.stun ?? 0;
const sBck = config.bck ?? 0;
const sAp = config.ap;
const sHit = config.hit_count;
sDataCom.Attrs[Attrs.ap] = Math.floor(cAttrsComp.getFinalAp() * sAp / 100); //技能的ap是百分值 需要/100 而且需要再最终计算总ap时再/100不然会出现ap为90%变0
sDataCom.Attrs[Attrs.critical] = cAttrsComp.getFinalCritical() + sCrt;
sDataCom.Attrs[Attrs.critical_damage] = cAttrsComp.getFinalCritDamage();