diff --git a/assets/script/game/map/MissionComp.ts b/assets/script/game/map/MissionComp.ts index cadf9467..0b1e9679 100644 --- a/assets/script/game/map/MissionComp.ts +++ b/assets/script/game/map/MissionComp.ts @@ -100,6 +100,18 @@ export class MissionComp extends CCComp { @property(Node) time_node:Node = null! + /** 阶段名称映射表(用于 UI 显示) */ + private static readonly PhaseNameMap: Record = { + [MissionPhase.None]: "未开始", + [MissionPhase.PrepareStart]: "准备开始", + [MissionPhase.Prepare]: "准备阶段", + [MissionPhase.PrepareEnd]: "准备结束", + [MissionPhase.BattleStart]: "战斗开始", + [MissionPhase.Battle]: "战斗中", + [MissionPhase.BattleEnd]: "战斗结束", + [MissionPhase.Settle]: "结算阶段" + }; + // ======================== 运行时状态 ======================== /** 战斗倒计时(秒) */ @@ -279,6 +291,17 @@ export class MissionComp extends CCComp { const oldPhase = this.currentPhase; this.currentPhase = targetPhase; + // 更新阶段显示 UI + if (this.time_node && this.time_node.isValid) { + const phaseNode = this.time_node.getChildByPath("Phase/Label"); + if (phaseNode) { + const label = phaseNode.getComponent(Label); + if (label) { + label.string = MissionComp.PhaseNameMap[targetPhase] || "未知"; + } + } + } + // 重置状态机的计时器 this.PhaseTime.reset();