dd
This commit is contained in:
133
assets/script/game/entity/hero/Monster.ts
Normal file
133
assets/script/game/entity/hero/Monster.ts
Normal file
@@ -0,0 +1,133 @@
|
||||
|
||||
/*
|
||||
* @Author: dgflash
|
||||
* @Date: 2021-11-18 17:47:56
|
||||
* @LastEditors: dgflash
|
||||
* @LastEditTime: 2022-08-04 15:43:04
|
||||
*/
|
||||
import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
|
||||
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { UIID } from "../common/config/GameUIConfig";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { HeroModelComp } from "./HeroModelComp";
|
||||
import { HeroSpine } from "./HeroSpine";
|
||||
import { HeroViewComp } from "./HeroViewComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
|
||||
import { HeroInfo } from "../common/config/heroSet";
|
||||
import { MoveToComp } from "../common/ecs/position/MoveTo";
|
||||
import { Talents } from "../common/config/TalentSet";
|
||||
import { MonModelComp } from "./MonModelComp";
|
||||
/** 角色实体 */
|
||||
@ecs.register(`Monster`)
|
||||
export class Monster extends ecs.Entity {
|
||||
// 数据层
|
||||
MonModelComp!: MonModelComp;
|
||||
// 视图层
|
||||
HeroView!: HeroViewComp;
|
||||
|
||||
|
||||
protected init() {
|
||||
|
||||
|
||||
}
|
||||
|
||||
destroy(): void {
|
||||
this.remove(HeroViewComp);
|
||||
this.remove(MoveToComp);
|
||||
super.destroy();
|
||||
}
|
||||
|
||||
/** 加载角色 */
|
||||
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,is_boss:boolean=false,is_call:boolean=false,lv:number=1) {
|
||||
scale=-1
|
||||
let box_group=BoxSet.MONSTER
|
||||
console.log("mon load",uuid)
|
||||
this.addComponents<ecs.Comp>( MonModelComp);
|
||||
var path = "game/heros/"+HeroInfo[uuid].path;
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
var scene = smc.map.MapView.scene;
|
||||
node.parent = scene.entityLayer!.node!
|
||||
|
||||
node.setPosition(pos)
|
||||
this.hero_init(uuid,node,scale,box_group,is_boss,is_call,lv)
|
||||
oops.message.dispatchEvent("monster_load",this)
|
||||
}
|
||||
|
||||
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_boss:boolean=false,is_call:boolean=false,lv:number=1) {
|
||||
var hv = node.getComponent(HeroViewComp)!;
|
||||
// console.log("hero_init",buff)
|
||||
let hero= HeroInfo[uuid] // 共用英雄数据
|
||||
let talent= smc.vmdata.talent //角色英雄数据
|
||||
let talents=Talents;
|
||||
hv.scale = scale;
|
||||
hv.is_boss = is_boss;
|
||||
hv.box_group = box_group;
|
||||
hv.hero_uuid= uuid;
|
||||
hv.hero_name= hero.name;
|
||||
hv.speed =hv.ospeed = hero.speed;
|
||||
hv.dis = hero.dis;
|
||||
hv.pw = hero.pw;
|
||||
hv.pwm= hero.pwm;
|
||||
hv.pws= hero.pws
|
||||
hv.apw=hero.apw;
|
||||
hv.uapw=hero.uapw;
|
||||
hv.cpw=hero.cpw;
|
||||
hv.dpw=hero.dpw;
|
||||
hv.dopw=hero.dopw;
|
||||
hv.lv = lv;
|
||||
let slv= Math.floor(( hv.lv) / 5);
|
||||
let sklv=slv
|
||||
if(sklv >= 5) sklv=5;
|
||||
|
||||
hv.type = hero.type;
|
||||
hv.sk1 = hero.sk1[sklv];
|
||||
hv.sk2 = hero.sk2[sklv];
|
||||
hv.sk3 = hero.sk3[sklv];
|
||||
hv.akc = hero.akc[sklv];
|
||||
hv.uac = hero.uac[sklv];
|
||||
hv.crc = hero.crc[sklv];
|
||||
hv.dgc = hero.dgc[sklv];
|
||||
hv.akr = hero.akr[sklv];
|
||||
hv.uar = hero.uar[sklv];
|
||||
hv.crr = hero.crr[sklv];
|
||||
hv.dgr = hero.dgr[sklv];
|
||||
hv.rhp_max=hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv);
|
||||
hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv);
|
||||
hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv);
|
||||
hv.cd = hero.a_cd
|
||||
hv.crit = hero.crit; //暴击率
|
||||
hv.crit_add = hero.crit_add;//暴击伤害加成
|
||||
hv.dodge = hero.dodge; //闪避率
|
||||
hv.aexp=hero.aexp;
|
||||
hv.uaexp=hero.uaexp;
|
||||
hv.cexp=hero.cexp
|
||||
hv.doexp=hero.doexp
|
||||
hv.dexp=hero.dexp;
|
||||
|
||||
this.add(hv);
|
||||
}
|
||||
set_ratio(uuid:number){
|
||||
let ratio=1;
|
||||
switch (HeroInfo[uuid].level) {
|
||||
case 2:
|
||||
ratio=1.05
|
||||
break;
|
||||
case 3:
|
||||
ratio=1.1
|
||||
break;
|
||||
case 4:
|
||||
ratio=1.15
|
||||
break;
|
||||
case 5:
|
||||
ratio=1.2
|
||||
break;
|
||||
default:
|
||||
ratio=1
|
||||
}
|
||||
return ratio;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user