refactor(hero config): 格式化英雄配置代码,统一对象写法

本次提交将所有英雄配置的技能对象属性进行了格式化,移除了多余的换行和空格,统一了对象字面量的写法风格,同时调整了部分注释位置,让配置文件结构更清晰易读,不影响实际游戏逻辑。
This commit is contained in:
pan
2026-09-04 09:11:30 +08:00
parent 8bb4943147
commit bf154a5bfd

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@@ -443,26 +443,25 @@ export interface LvBonusEntry {
// @hero-setup:region-begin
export const HeroInfo: Record<number, heroInfo> = {
// @hero-setup:heroes-begin
// 5001 叠甲骑士 — CSV导入:自身护盾+全体护盾
5001: {
uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
skills: {
6004: {
uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥剑对{target}造成攻击力{ap}%伤害",
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥剑对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 } },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} },
],
},
6301: {
uuid: 6301, name: "魔法盾", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 30, "summon_count": 1 }, desc: "{target}获得生命最大值{ap}%的护盾",
6301: { uuid: 6301, name: "魔法盾", lv: 1, cd: 6, ccd: 0, overrides: {"ap":30,"summon_count":1}, desc: "{target}获得生命最大值{ap}%的护盾",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 60, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 120, "summon_count": 2 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":60,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":120,"summon_count":2} },
],
},
},
atked: {
6301: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: { "TGroup": null, "ap": 10, "summon_count": 1 }, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
{ lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"summon_count":1}, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
],
},
info: "",
@@ -471,23 +470,21 @@ export const HeroInfo: Record<number, heroInfo> = {
5002: {
uuid: 5002, name: "易伤剑仙", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
skills: {
6004: {
uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥拳对{target}造成攻击力{ap}%伤害",
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥拳对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 } },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} },
],
},
6101: {
uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "timed_buff_id": 7002, "summon_count": 1 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"summon_count":1}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 20, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 180, "bck": 60, "buff_value": 40, "summon_count": 2 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":20,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":180,"bck":60,"buff_value":40,"summon_count":2}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
],
},
},
atking: {
6004: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "奋力一击", t_num: 3, overrides: { "ap": 300 }, desc: "每三次攻击后立即打击{target},造成攻击力{ap}%伤害" },
{ lv: 4, s_lv: SkillLv.Lv1, name: "奋力一击", t_num: 3, overrides: {"ap":300}, desc: "每三次攻击后立即打击{target},造成攻击力{ap}%伤害" },
],
},
info: "",
@@ -496,17 +493,15 @@ export const HeroInfo: Record<number, heroInfo> = {
5003: {
uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
skills: {
6004: {
uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥斧对{target}造成攻击力{ap}%伤害",
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥斧对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "stun": 10 }, desc: "挥斧对{target}造成攻击力{ap}%伤害,{stun}%概率击晕" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"stun":10}, desc: "挥斧对{target}造成攻击力{ap}%伤害,{stun}%概率击晕" },
],
},
6104: {
uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 300, "stun": 100, "summon_count": 1 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
6104: { uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: {"ap":300,"stun":100,"summon_count":1}, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 450, "stun": 100, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "stun": 100, "summon_count": 2 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":450,"stun":100,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"stun":100,"summon_count":2} },
],
},
},
@@ -519,17 +514,15 @@ export const HeroInfo: Record<number, heroInfo> = {
5004: {
uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
skills: {
6002: {
uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害",
6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "crt": 10 }, desc: "挥刀对{target}造成攻击力{ap}%伤害,{crt}%概率暴击" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10}, desc: "挥刀对{target}造成攻击力{ap}%伤害,{crt}%概率暴击" },
],
},
6100: {
uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "summon_count": 1 }, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
6100: { uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"summon_count":1}, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "summon_count": 2 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"summon_count":2} },
],
},
},
@@ -542,17 +535,15 @@ export const HeroInfo: Record<number, heroInfo> = {
5005: {
uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
skills: {
6002: {
uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害",
6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_buff_id": 7007, "buff_value": 30, "buff_chance": 30 }, desc: "挥刀对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7007,"buff_value":30,"buff_chance":30}, desc: "挥刀对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
],
},
6103: {
uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "summon_count": 1 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害",
6103: { uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"summon_count":1}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "timed_buff_id": 7007, "summon_count": 1 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "para": 50, "timed_buff_id": 7007, "buff_value": 60, "summon_count": 2 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_buff_id":7007,"summon_count":1}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"para":50,"timed_buff_id":7007,"buff_value":60,"summon_count":2}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" },
],
},
},
@@ -565,17 +556,15 @@ export const HeroInfo: Record<number, heroInfo> = {
5006: {
uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def,
skills: {
6006: {
uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck": 10 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}" },
],
},
6150: {
uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "frz": 30, "summon_count": 1 }, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"summon_count":1}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "frz": 50, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "frz": 70, "summon_count": 2 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":50,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":70,"summon_count":2} },
],
},
},
@@ -588,17 +577,15 @@ export const HeroInfo: Record<number, heroInfo> = {
5007: {
uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
skills: {
6010: {
uuid: 6010, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100, "bck": 30 }, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害,击退{bck}",
6010: { uuid: 6010, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100,"bck":30}, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害,击退{bck}",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck": 40 } },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":40} },
],
},
6200: {
uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 250, "bck": 100, "summon_count": 1 }, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":100,"summon_count":1}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 350, "bck": 100, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "bck": 100, "summon_count": 2 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"bck":100,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"bck":100,"summon_count":2} },
],
},
},
@@ -611,28 +598,26 @@ export const HeroInfo: Record<number, heroInfo> = {
5008: {
uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def,
skills: {
6011: {
uuid: 6011, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥杖对{target}造成攻击力{ap}%伤害",
6011: { uuid: 6011, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "挥杖对{target}造成攻击力{ap}%伤害",
lv_entries: [
{ lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck": 10 }, desc: "挥杖对{target}造成攻击力{ap}%伤害,击退{bck}" },
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "挥杖对{target}造成攻击力{ap}%伤害,击退{bck}" },
],
},
6302: {
uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 300, "summon_count": 1 }, desc: "为{target}回复攻击力{ap}%生命",
6302: { uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: {"ap":300,"summon_count":1}, desc: "为{target}回复攻击力{ap}%生命",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 400, "summon_count": 1 } },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "summon_count": 2 } },
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":400,"summon_count":1} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"summon_count":2} },
],
},
},
atking: {
6301: [
{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: { "ap": 30, "summon_count": 1 }, desc: "{target}获得生命最大值{ap}%的护盾" },
{ lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: {"ap":30,"summon_count":1}, desc: "{target}获得生命最大值{ap}%的护盾" },
],
},
info: "",
},
// @hero-setup:heroes-end
// @hero-setup:heroes-end
/*
*=============怪物配置列表================