去除buff 相关console

This commit is contained in:
pan@work
2024-09-11 10:44:47 +08:00
parent b5406bd9af
commit bdeb8fdf65
4 changed files with 0 additions and 22 deletions

View File

@@ -68,15 +68,11 @@ export class CSkillComp extends CCComp {
m_pos = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
}
t_pos = v3(m_pos.x-this.node.position.x,m_pos.y-this.node.position.y) // 目标增量
// console.log("m_pos",m_pos);
// console.log("pos",this.node.position);
// console.log("t_pos",t_pos);
let dx=m_pos.x-this.node.position.x
let dy=m_pos.y-this.node.position.y
let dir=v3(dx,dy,0)
let randian=Math.atan2(dir.y,dir.x)
angle = randian * (180 / Math.PI);
// console.log("angle",angle);
let scale = this.scale
let dis = smc.skills[this.skill_uuid].dis+this.dis;
let atk = smc.skills[this.skill_uuid].atk+this.atk;
@@ -108,14 +104,11 @@ export class CSkillComp extends CCComp {
if (heros.length > 0) {
if(SkillSet[uuid].type==92){ //随机添加buff
let i = RandomManager.instance.getRandomInt(0,heros.length-1,3)
console.log("i %%length:",i,heros.length)
heros[i].HeroBuff.add_buff(uuid,args);
}else{
for (let i = 0; i < heros.length; i++) {
let hero = heros[i];
// console.log(" CSkillComp hero",hero);
if(SkillSet[uuid].type==91){ //血量最少单体
console.log(" CSkillComp hero 91",hero,least_hp,t_hero);
if(hero.HeroView.hp < least_hp){
least_hp = hero.HeroView.hp
t_hero = hero
@@ -144,10 +137,7 @@ export class CSkillComp extends CCComp {
to_destroy() {
this.is_destroy = true
this.remove_buff()
// console.log("CSkillComp toDestroy");
if (this.node.isValid) {
// console.log("CSkillComp.node.isValid");
// console.log("CSkillComp.node.destroy",this);
this.ent.destroy()
}
}