diff --git a/assets/script/game/hero/HSkillSystem.ts b/assets/script/game/hero/HSkillSystem.ts index 456b0237..e1f212d8 100644 --- a/assets/script/game/hero/HSkillSystem.ts +++ b/assets/script/game/hero/HSkillSystem.ts @@ -227,7 +227,7 @@ export class SkillAutocastSystem extends ecs.ComblockSystem implements ecs.ISyst if (heroModel.is_dead || heroModel.isStun() || heroModel.isFrost()) return; // 检查是否正在攻击(只有攻击时才释放技能) - if (!heroView.is_atking) return; + if (!heroModel.is_atking) return; // 获取所有可施放的技能 const readySkills = skillsData.getReadySkills(heroModel.mp); diff --git a/assets/script/game/hero/HeroAttrsComp.ts b/assets/script/game/hero/HeroAttrsComp.ts index 195737cb..4eff9d23 100644 --- a/assets/script/game/hero/HeroAttrsComp.ts +++ b/assets/script/game/hero/HeroAttrsComp.ts @@ -41,13 +41,13 @@ export class HeroAttrsComp extends ecs.Comp { // ==================== 标记状态 ==================== is_dead: boolean = false; is_count_dead: boolean = false; + is_atking: boolean = false; // 是否正在攻击 + is_stop: boolean = false; // 是否正在停止 is_boss: boolean = false; is_big_boss: boolean = false; is_master: boolean = false; is_friend: boolean = false; is_kalami: boolean = false; - is_atking: boolean = false; - is_stop: boolean = false; // ==================== 计数统计 ==================== atk_count: number = 0; // 攻击次数 atked_count: number = 0; // 被攻击次数 @@ -368,6 +368,8 @@ export class HeroAttrsComp extends ecs.Comp { this.BUFFS_TEMP = {}; this.is_dead = false; this.is_count_dead = false; + this.is_atking = false; + this.is_stop = false; this.is_boss = false; this.is_big_boss = false; this.is_master = false; diff --git a/assets/script/game/hero/HeroViewComp.ts b/assets/script/game/hero/HeroViewComp.ts index 48636ff2..4acfb38c 100644 --- a/assets/script/game/hero/HeroViewComp.ts +++ b/assets/script/game/hero/HeroViewComp.ts @@ -30,8 +30,6 @@ export class HeroViewComp extends CCComp { status:String = "idle" scale: number = 1; // 显示方向 box_group:number = BoxSet.HERO; // 碰撞组 - is_atking:boolean = false; // 是否正在攻击 - // ==================== UI 节点引用 ==================== private top_node: Node = null!;