碰撞体 基本完成,开始精灵技能释放优化
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@@ -44,10 +44,11 @@ export class Skill extends ecs.Entity {
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sv.atk = atk;
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sv.angle = angle;
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sv.t_pos = t_pos;
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sv.box_tag= BoxSet.SKILL_TAG;
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if(scale == 1){
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sv.box_group=BoxSet.HERO_SKILL
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sv.box_group=BoxSet.HERO
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}else{
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sv.box_group=BoxSet.MONSTER_SKILL
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sv.box_group=BoxSet.MONSTER
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}
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this.add(sv);
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}
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