perf(talent): 优化天赋系统的图集预加载与缓存逻辑
将天赋图集预加载从天赋界面初始化时提前至游戏公共资源加载阶段,新增全局单例缓存机制替换组件自身的静态缓存,移除冗余的异步加载代码与未使用的导入语句,修正TalentItemComp的初始默认天赋类型为Attack
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@@ -1,4 +1,4 @@
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import { sys } from "cc";
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import { sys, resources, SpriteAtlas } from "cc";
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import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
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import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { Initialize } from "../initialize/Initialize";
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import { Initialize } from "../initialize/Initialize";
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@@ -39,6 +39,10 @@ export class SingletonModuleComp extends ecs.Comp {
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initialize: Initialize = null!;
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initialize: Initialize = null!;
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/** 游戏地图 */
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/** 游戏地图 */
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map: GameMap = null!;
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map: GameMap = null!;
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/** 全局缓存的通用图集 */
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uiconsAtlas: SpriteAtlas | null = null;
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openid:string=''
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openid:string=''
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mission:any={
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mission:any={
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status:0, //0:未开始 1:进行中 2:胜利 3:失败
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status:0, //0:未开始 1:进行中 2:胜利 3:失败
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@@ -282,6 +286,19 @@ export class SingletonModuleComp extends ecs.Comp {
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oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
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oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
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return true
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return true
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}
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}
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/**
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* 在游戏载入早期调用,预加载常用图集
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*/
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preloadCommonAssets() {
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resources.load("gui/uicons", SpriteAtlas, (err, atlas) => {
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if (!err && atlas) {
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this.uiconsAtlas = atlas;
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} else {
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mLogger.error(this.debugMode, 'SMC', "预加载 gui/uicons 图集失败:", err);
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}
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});
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}
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}
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}
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export var smc: SingletonModuleComp = ecs.getSingleton(SingletonModuleComp);
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export var smc: SingletonModuleComp = ecs.getSingleton(SingletonModuleComp);
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@@ -83,6 +83,8 @@ export class Initialize extends ecs.Entity {
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/** 加载公共资源(必备) */
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/** 加载公共资源(必备) */
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private loadCommon(queue: AsyncQueue) {
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private loadCommon(queue: AsyncQueue) {
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queue.push((next: NextFunction, params: any, args: any) => {
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queue.push((next: NextFunction, params: any, args: any) => {
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// 顺便在这里预加载 SMC 需要的公共图集
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smc.preloadCommonAssets();
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oops.res.loadDir("common", next);
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oops.res.loadDir("common", next);
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});
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});
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}
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}
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@@ -38,15 +38,9 @@ export class TalentItemComp extends CCComp {
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@property({ type: Node, tooltip: "图标背景" })
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@property({ type: Node, tooltip: "图标背景" })
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icon_bg: Node = null!;
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icon_bg: Node = null!;
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private _talentId: TalentType = TalentType.DeadTrigger;
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private _talentId: TalentType = TalentType.Attack;
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private _onClickCallback: ((talentId: TalentType, currentLevel: number) => void) | null = null;
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private _onClickCallback: ((talentId: TalentType, currentLevel: number) => void) | null = null;
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private _currentLevel: number = 0;
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private _currentLevel: number = 0;
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private static _cachedAtlas: SpriteAtlas | null = null;
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public static setAtlas(atlas: SpriteAtlas) {
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TalentItemComp._cachedAtlas = atlas;
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}
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private _talentInfo: TalentInfo | null = null;
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private _talentInfo: TalentInfo | null = null;
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@@ -97,12 +91,12 @@ export class TalentItemComp extends CCComp {
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}
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}
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}
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}
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/** 单独更新图标,供父节点加载完图集后回调 */
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/** 单独更新图标,供父节点加载完图集后回调或自身更新时调用 */
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public refreshIcon() {
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public refreshIcon() {
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if (!this._talentInfo || !this.icon_node || !this._talentInfo.icon) return;
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if (!this._talentInfo || !this.icon_node || !this._talentInfo.icon) return;
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if (TalentItemComp._cachedAtlas) {
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if (smc.uiconsAtlas) {
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const frame = TalentItemComp._cachedAtlas.getSpriteFrame(this._talentInfo.icon);
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const frame = smc.uiconsAtlas.getSpriteFrame(this._talentInfo.icon);
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if (frame && this.icon_node.isValid) {
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if (frame && this.icon_node.isValid) {
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const sprite = this.icon_node.getComponent(Sprite) || this.icon_node.addComponent(Sprite);
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const sprite = this.icon_node.getComponent(Sprite) || this.icon_node.addComponent(Sprite);
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sprite.spriteFrame = frame;
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sprite.spriteFrame = frame;
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@@ -18,7 +18,7 @@
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* - ScoreWeights(ScoreSet)—— 得分权重配置
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* - ScoreWeights(ScoreSet)—— 得分权重配置
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* - GameEvent.MissionEnd / MissionStart —— 游戏生命周期事件
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* - GameEvent.MissionEnd / MissionStart —— 游戏生命周期事件
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*/
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*/
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import { _decorator, Node, Label, Button, ProgressBar, instantiate, Prefab, resources, SpriteAtlas } from "cc";
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import { _decorator, Node, Label, Button, ProgressBar, instantiate, Prefab } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { mLogger } from "../common/Logger";
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import { mLogger } from "../common/Logger";
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@@ -88,20 +88,8 @@ export class TalentsComp extends CCComp {
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}
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}
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onAdded(args: any) {
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onAdded(args: any) {
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// 先立刻刷新界面结构,保证面板秒开
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// 直接刷新界面,因为图集已经在游戏启动时被 smc 预加载并缓存
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this.refreshUI();
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this.refreshUI();
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// 异步预加载图集,不阻塞主界面的生成
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resources.load("gui/uicons", SpriteAtlas, (err, atlas) => {
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if (!err && atlas) {
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TalentItemComp.setAtlas(atlas);
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// 图集加载完毕后,让所有的子组件只刷新一下自己的图标
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this.talents_content.children.forEach(child => {
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let comp = child.getComponent(TalentItemComp);
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if (comp) comp.refreshIcon();
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});
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}
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});
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}
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}
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/** 刷新整体界面 */
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/** 刷新整体界面 */
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