perf(talent): 优化天赋系统的图集预加载与缓存逻辑
将天赋图集预加载从天赋界面初始化时提前至游戏公共资源加载阶段,新增全局单例缓存机制替换组件自身的静态缓存,移除冗余的异步加载代码与未使用的导入语句,修正TalentItemComp的初始默认天赋类型为Attack
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@@ -1,4 +1,4 @@
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import { sys } from "cc";
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import { sys, resources, SpriteAtlas } from "cc";
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import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { Initialize } from "../initialize/Initialize";
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@@ -39,6 +39,10 @@ export class SingletonModuleComp extends ecs.Comp {
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initialize: Initialize = null!;
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/** 游戏地图 */
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map: GameMap = null!;
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/** 全局缓存的通用图集 */
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uiconsAtlas: SpriteAtlas | null = null;
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openid:string=''
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mission:any={
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status:0, //0:未开始 1:进行中 2:胜利 3:失败
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@@ -282,6 +286,19 @@ export class SingletonModuleComp extends ecs.Comp {
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oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
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return true
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}
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/**
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* 在游戏载入早期调用,预加载常用图集
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*/
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preloadCommonAssets() {
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resources.load("gui/uicons", SpriteAtlas, (err, atlas) => {
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if (!err && atlas) {
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this.uiconsAtlas = atlas;
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} else {
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mLogger.error(this.debugMode, 'SMC', "预加载 gui/uicons 图集失败:", err);
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}
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});
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}
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}
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export var smc: SingletonModuleComp = ecs.getSingleton(SingletonModuleComp);
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