再次清理英雄,切换到像素

This commit is contained in:
panfudan
2025-08-10 15:48:34 +08:00
parent 4ea590e708
commit bce3580b22
124 changed files with 18188 additions and 2627 deletions

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@@ -10,7 +10,10 @@ export enum GameEvent {
/** 游戏服务器连接成功 */
GameServerConnected = "GameServerConnected",
/** 登陆成功 */
LoginSuccess = "LoginSuccess",
MAP_MOVE_END_LEFT = "MAP_MOVE_END_LEFT",
MAP_MOVE_END_RIGHT = "MAP_MOVE_END_RIGHT",
MSSelected = "MSSelected",
LifeChange = "LifeChange",
CastSkill = "CastSkill",

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@@ -246,7 +246,7 @@ export const SkillSet = {
6003:{uuid:6003,name:"射击",for_hero:false,sp_name:"arrow",AtkedType:AtkedType.atked,path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit_num:1,hit:2,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit_num:1,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
6004:{uuid:6004,name:"护盾",for_hero:true,sp_name:"shield",AtkedType:AtkedType.atked,path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,fname:"max",flash:false,with:0,
@@ -274,7 +274,7 @@ export const SkillSet = {
6011:{uuid:6011,name:"攻击",for_hero:false,sp_name:"atk2",AtkedType:AtkedType.atked,path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit_num:1,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
6020:{uuid:6020,name:"烈焰斩击",for_hero:false,sp_name:"max_fireatk",AtkedType:AtkedType.atked,path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
6020:{uuid:6020,name:"烈焰斩击",for_hero:false,sp_name:"max_fireatk",AtkedType:AtkedType.fire,path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,fname:"max",flash:false,with:0,
debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit_num:1,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
@@ -295,11 +295,11 @@ export const SkillSet = {
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:1,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",AtkedType:AtkedType.atked,path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",AtkedType:AtkedType.fire,path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",AtkedType:AtkedType.atked,path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"max_fwall",AtkedType:AtkedType.atked,path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.timeEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit_num:1,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
@@ -311,14 +311,18 @@ export const SkillSet = {
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"max_yunshi",AtkedType:AtkedType.atked,path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"max_yunshi",AtkedType:AtkedType.fire,path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit_num:0,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",AtkedType:AtkedType.atked,path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.cd,AType:AType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit_num:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
//召唤取消
6031:{uuid:6031,name:"剑雨",for_hero:true, sp_name:"max_jianyu",AtkedType:AtkedType.fire,path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,fname:"max",flash:false,with:90,
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit_num:0,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
//召唤取消
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",AtkedType:AtkedType.atked,path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:CdType.power,AType:AType.fixedStart,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit_num:1,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},

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@@ -52,7 +52,7 @@ export const getHeroListByCalled = (count:number,called:any[])=>{
export const HeroList = [5021,5022,5023,5024,5025,5026,5027,5028]
export const MonList = [5201,5202,5203,5204,5205,5206,5219,5220,5221,5222,5223,5224,5225,5226,5227]
export const Masters = [5001,5002,5005,5009,5010,5011]
export const Masters = [5001,5002,5005,5008,5009,5010,5011]
export const HeroPos={
0:{pos:v3(-290,0,0)},
@@ -272,7 +272,7 @@ export const HeroInfo = {
// buff:[],info:"刀类专精,易伤效果额外持续1次"},
5005:{uuid:5005,name:"幽灵射手",path:"a4", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.remote,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003],
type:HType.remote,hp:100,ap:15,dis:400,cd:1,speed:100,skills:[6025,6031],
buff:[],info:"说明"},
@@ -281,7 +281,7 @@ export const HeroInfo = {
buff:[],info:"说明"},
5008:{uuid:5008,name:"火焰法师",path:"zh2", quality:HQuality.BLUE,lv:1,kind:2,
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6022,6002],
type:HType.mage,hp:100,ap:15,dis:400,cd:1.5,speed:100,skills:[6022,6029],
buff:[],info:"说明"},
5009:{uuid:5009,name:"风暴精灵",path:"d1", quality:HQuality.BLUE,lv:1,kind:2,