fix(技能): 修复复活技能动画顺序和buff动画配置
调整复活技能逻辑,确保目标先标记为存活再播放准备动画 修正技能6401、6404、6406、6501的readyAnm配置为正确的"up_ap" 将up_ap动画的采样率从30降低到15,使动画时长加倍
This commit is contained in:
@@ -216,8 +216,9 @@ export class HeroAtkSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
|
||||
|
||||
// 触发复活动画
|
||||
if (targetView) {
|
||||
targetView.playReady(skillConf.readyAnm);
|
||||
targetView.alive()
|
||||
targetView.playReady(skillConf.readyAnm);
|
||||
targetView.skill_name('',skillConf.uuid)
|
||||
}
|
||||
mLogger.log(this.debugMode, 'HeroAtkSystem', ` Hero waiting to revive! Lives revived: ${TAttrsComp.revived_count}/${maxReviveCount}, Hp restored: ${reviveHpPercent}%`);
|
||||
return reDate;
|
||||
|
||||
Reference in New Issue
Block a user