fix(技能): 修复复活技能动画顺序和buff动画配置

调整复活技能逻辑,确保目标先标记为存活再播放准备动画
修正技能6401、6404、6406、6501的readyAnm配置为正确的"up_ap"
将up_ap动画的采样率从30降低到15,使动画时长加倍
This commit is contained in:
panw
2026-04-23 15:01:53 +08:00
parent 76772a1102
commit bca97070d4
3 changed files with 12 additions and 11 deletions

View File

@@ -216,8 +216,9 @@ export class HeroAtkSystem extends ecs.ComblockSystem implements ecs.ISystemUpd
// 触发复活动画
if (targetView) {
targetView.playReady(skillConf.readyAnm);
targetView.alive()
targetView.playReady(skillConf.readyAnm);
targetView.skill_name('',skillConf.uuid)
}
mLogger.log(this.debugMode, 'HeroAtkSystem', ` Hero waiting to revive! Lives revived: ${TAttrsComp.revived_count}/${maxReviveCount}, Hp restored: ${reviveHpPercent}%`);
return reDate;