奖励到账
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@@ -21,24 +21,18 @@ export class VictoryComp extends CCComp {
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reward_lv:number=1
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reward_num:number=2
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rerawd_item:any={}
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rewards:any=[]
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if_show:boolean=false
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/** 视图层逻辑代码分离演示 */
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start() {
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this.rewards=[]
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}
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private do_victiry() {
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private do_victiry(is_victory:boolean) {
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if(this.if_show) return
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this.getReward(is_victory)
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this.node.getChildByName("Node").getChildByName("defeat").active = is_victory
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this.node.getChildByName("Node").getChildByName("victory").active = !is_victory;
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this.node.setPosition(0,this.node.position.y,0)
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this.getReward(true)
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this.node.getChildByName("Node").getChildByName("defeat").active = false
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this.node.getChildByName("Node").getChildByName("victory").active = true;
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}
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private do_defeat() {
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if(this.if_show) return
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this.node.setPosition(0,this.node.position.y,0)
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this.getReward(false)
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this.node.getChildByName("Node").getChildByName("victory").active = false;
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this.node.getChildByName("Node").getChildByName("defeat").active = true
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}
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getReward(is_victory:boolean){
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let conut =2
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@@ -48,19 +42,42 @@ export class VictoryComp extends CCComp {
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let parent = this.node.getChildByName("Node").getChildByName("items")
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let reward:any = RandomManager.instance.getRandomByObjectList(MissionReward[this.reward_lv], conut);
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item1.load(9001,gold,parent)
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this.rewards = [];
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this.rewards[0]={uuid:9001,num:gold}
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for (let i = 0; i < conut; i++) {
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let item=ecs.getEntity<Item>(Item)
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let im =Items[reward[i]]
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while (Items[reward[i]]==undefined) {
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let r = RandomManager.instance.getRandomByObjectList(MissionReward[this.reward_lv], 1);
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Items[reward[i]]=r[0]
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console.log("getReward undefined",Items[reward[i]],i)
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}
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let im =Items[reward[i]]
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item.load(im.uuid,im.r_num,parent)
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this.rewards[i+1]={uuid:9001,num:gold}
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}
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this.if_show=true
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}
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do_x10(){
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console.log("x10")
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for (let i = 0; i < this.rewards.length; i++) {
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if(this.rewards[i].uuid==9001){
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smc.vmdata.role.gold+=this.rewards[i].num*10
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}else{
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smc.vmdata.items[this.rewards[i].uuid]+=this.rewards[i].num*10
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}
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}
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console.log("do_x10",smc.vmdata)
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this.end_mission()
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}
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do_x1(){
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console.log("x1")
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for (let i = 0; i < this.rewards.length; i++) {
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if(this.rewards[i].uuid==9001){
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smc.vmdata.role.gold+=this.rewards[i].num
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}else{
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smc.vmdata.items[this.rewards[i].uuid]+=this.rewards[i].num
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}
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}
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console.log("x1",smc.vmdata)
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this.end_mission()
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}
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end_mission(){
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