refactor(map): 重构局内经济系统,统一封装金币操作逻辑

新建MissionEconomy类作为局内经济统一管理入口,整合原分散在HInfoComp、MissionComp、CardComp、MissionCardComp中的金币计算、消费、收益统计逻辑,移除各组件中重复的getMissionCoin、setMissionCoin、getRefreshCost等工具方法,统一维护评分系统的金币统计,提升代码可维护性。
This commit is contained in:
panw
2026-05-21 09:51:32 +08:00
parent 5cdb50b760
commit bbd3e01ae5
6 changed files with 164 additions and 103 deletions

View File

@@ -33,6 +33,7 @@ import { smc } from "../common/SingletonModuleComp";
import { UIID } from "../common/config/GameUIConfig";
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
import { TalentType } from "../common/config/TalentSet";
import { MissionEconomy } from "./MissionEconomy";
@@ -291,19 +292,7 @@ export class CardComp extends CCComp {
useCard(): CardConfig | null {
if (!this.cardData || this.isUsing) return null;
const cardCost = this.card_cost;
const currentCoin = this.getMissionCoin();
// 金币不足 → 提示并回弹
if (currentCoin < cardCost) {
oops.gui.toast(`金币不足,召唤需要${cardCost}`);
this.playReboundAnim();
mLogger.log(this.debugMode, "CardComp", "use card coin not enough", {
uuid: this.cardData.uuid,
type: this.cardData.type,
cardCost,
currentCoin
});
return null;
}
// 英雄卡特殊校验:通过 guard 对象实现"可取消"模式
if (this.cardData.type === CardType.Hero) {
const guard = {
@@ -319,16 +308,24 @@ export class CardComp extends CCComp {
return null;
}
}
// 扣除金币
this.setMissionCoin(currentCoin - cardCost);
// 【评分系统 - 效率分】记录购卡消耗的金币,以及刷新后的选中卡次数(命中率分子)
smc.vmdata.scores.gold_spent += cardCost;
// 使用统一经济管理入口消费金币
const success = MissionEconomy.spendCoin(cardCost);
if (!success) {
oops.gui.toast(`金币不足,召唤需要${cardCost}`);
this.playReboundAnim();
mLogger.log(this.debugMode, "CardComp", "use card coin not enough", {
uuid: this.cardData.uuid,
type: this.cardData.type,
cardCost,
currentCoin: MissionEconomy.getCoin()
});
return null;
}
// 【评分系统 - 效率分】记录刷新后的选中卡次数(命中率分子)
smc.vmdata.scores.refresh_hit_count++;
oops.message.dispatchEvent(GameEvent.CoinAdd, {
syncOnly: true,
delta: -cardCost
});
// 标记使用中,阻止并发操作
this.isUsing = true;
const used = this.cardData;
@@ -336,7 +333,7 @@ export class CardComp extends CCComp {
uuid: used.uuid,
type: used.type,
cost: cardCost,
leftCoin: this.getMissionCoin()
leftCoin: MissionEconomy.getCoin()
});
// 播放消失动画 → 动画结束后清槽并分发效果
this.playUseDisappearAnim(() => {
@@ -1194,18 +1191,7 @@ export class CardComp extends CCComp {
// ======================== 数据访问 ========================
/** 从全局单例获取当前局内金币数量 */
private getMissionCoin(): number {
const missionData = smc?.vmdata?.mission_data;
return Math.max(0, Math.floor(missionData?.coin ?? 0));
}
/** 设置当前局内金币数量(自动向下取整并 clamp 至 >= 0 */
private setMissionCoin(value: number) {
const missionData = smc?.vmdata?.mission_data;
if (!missionData) return;
missionData.coin = Math.max(0, Math.floor(value));
}
/** ECS 组件移除时的释放钩子:销毁节点 */
reset() {