feat(英雄AI): 重构英雄移动系统,基于攻击距离类型实现智能战术走位
1. 新增SkillRange枚举定义近/中/远程攻击类型 2. 在HeroAttrsComp和hero配置中添加rangeType字段 3. 重写HeroMoveSystem,根据rangeType实现差异化移动策略 4. 移除技能施放的攻击状态限制,优化AI决策逻辑
This commit is contained in:
@@ -43,17 +43,30 @@ export enum SType {
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damage = 0,
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heal = 1,
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shield = 2,
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atk_speed = 3,
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power_up = 4,
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ap_up = 5,
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dod_up = 6,
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crit_up = 7,
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crit_dmg_up = 8,
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wfuny_up = 9,
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zhaohuan = 10,
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buff = 11,
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zhaohuan = 3,
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buff = 4,
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}
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/**
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* 攻击距离类型分类
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* 用于AI决策和技能配置规范化
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*/
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export enum SkillRange {
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/** 近战: < 150 (贴脸输出) */
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Melee = 0,
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/** 中程: 150 - 400 (投掷/短法术) */
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Mid = 1,
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/** 远程: > 400 (弓箭/长法术) */
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Long = 2
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}
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/** 距离类型的标准数值定义 */
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export const SkillDisVal: Record<SkillRange, number> = {
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[SkillRange.Melee]: 120,
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[SkillRange.Mid]: 360,
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[SkillRange.Long]: 720
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};
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//受伤动画名称
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export enum AtkedName {
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atked = "atked",
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@@ -169,6 +182,7 @@ export interface SkillConfig {
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speed:number, // 移动速度
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with:number, // 宽度(暂时无用)
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dis:Number, // 距离/范围
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rangeType?: SkillRange, // [新增] 距离类型标记,用于AI辅助判断
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ready:number, // 前摇时间
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EAnm:number, // 结束动画ID
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DAnm:number, // 命中后动画ID
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@@ -183,50 +197,58 @@ export interface SkillConfig {
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export const SkillSet: Record<number, SkillConfig> = {
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5000:{uuid:5000,name:"反伤",sp_name:"thorns",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:0,cd:60,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:800,
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rangeType: SkillRange.Long,
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ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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buffs:[],neAttrs:[],info:"反伤",
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},
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// ========== 基础攻击 ========== 6001-6099
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6001: {
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uuid:6001,name:"挥击",sp_name:"atk_s1",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:120,
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ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
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rangeType: SkillRange.Melee,
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ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害",
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},
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6002: {
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uuid:6002,name:"挥砍",sp_name:"atk_s4",icon:"3036",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:120,
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ap:100,cd:1,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Melee],
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rangeType: SkillRange.Melee,
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ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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buffs:[],neAttrs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害",
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},
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6005: {
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uuid:6005,name:"水球",sp_name:"m_water_ball_1",icon:"3039",TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,
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ap:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,with:90,dis:360,
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ap:100,cd:5,t_num:1,hit_num:1,hit:2,hitcd:0.3,speed:720,with:90,dis:SkillDisVal[SkillRange.Mid],
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rangeType: SkillRange.Mid,
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ready:8001,EAnm:0,DAnm:9001,RType:RType.linear,EType:EType.collision,
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buffs:[],neAttrs:[],info:"召唤水球攻击前方敌人,造成100%魔法攻击的伤害",
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},
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// ========== 基础buff ========== 6100-6199
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6100: {
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uuid:6100,name:"治疗",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.heal,act:"atk",DTType:DTType.single,
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ap:30,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:720,
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ap:30,cd:5,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
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rangeType: SkillRange.Long,
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ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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buffs:[],neAttrs:[],info:"治疗自己,回复30%最大生命值",
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},
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6101:{
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uuid:6101,name:"魔法盾",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Self,SType:SType.shield,act:"atk",DTType:DTType.single,
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ap:30,cd:7,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:720,
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ap:30,cd:7,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
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rangeType: SkillRange.Long,
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ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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buffs:[],neAttrs:[],info:"获得30%最大生命值的护盾,持续60秒",
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},
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6102:{
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uuid:6102,name:"强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.single,
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ap:30,cd:10,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:720,
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ap:30,cd:10,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
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rangeType: SkillRange.Long,
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ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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buffs:[{buff:Attrs.AP,BType:BType.VALUE,value:10,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒",
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},
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6103:{
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uuid:6103,name:"群体强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.range,
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ap:30,cd:10,t_num:3,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:720,
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ap:30,cd:10,t_num:3,hit_num:1,hit:1,hitcd:0.2,speed:720,with:0,dis:SkillDisVal[SkillRange.Long],
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rangeType: SkillRange.Long,
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ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
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buffs:[{buff:Attrs.AP,BType:BType.RATIO,value:10,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒",
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},
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@@ -235,7 +257,8 @@ export const SkillSet: Record<number, SkillConfig> = {
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uuid:6201, name:"怪物近战", sp_name:"atk_s1", icon:"3036",
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TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single,
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ap:100, cd:1, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:0, with:0,
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dis:50, // 近战距离
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dis:50, // 怪物近战特殊距离
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rangeType: SkillRange.Melee,
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ready:0, EAnm:0, DAnm:9001, RType:RType.fixed, EType:EType.animationEnd,
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buffs:[], neAttrs:[], info:"怪物基础近战攻击",
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},
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@@ -243,7 +266,8 @@ export const SkillSet: Record<number, SkillConfig> = {
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uuid:6203, name:"怪物射击", sp_name:"arrow_1", icon:"3039",
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TGroup:TGroup.Enemy, SType:SType.damage, act:"atk", DTType:DTType.single,
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ap:80, cd:2, t_num:1, hit_num:1, hit:1, hitcd:0.2, speed:800, with:0,
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dis:600, // 远程距离
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dis:600, // 怪物远程特殊距离
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rangeType: SkillRange.Long,
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ready:0, EAnm:0, DAnm:9001, RType:RType.linear, EType:EType.collision,
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buffs:[], neAttrs:[], info:"怪物基础远程攻击",
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},
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@@ -262,5 +286,3 @@ export const EAnmConf: Record<number, IEndAnm> = {
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};
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export const CanSelectSkills = [6001, 6002, 6005, 6100, 6101, 6102, 6103];
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@@ -1,7 +1,7 @@
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import { v3 } from "cc"
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import { BoxSet, FacSet } from "./GameSet"
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import { smc } from "../SingletonModuleComp"
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import { BuffConf } from "./SkillSet"
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import { BuffConf, SkillRange } from "./SkillSet"
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export enum AttrSet {
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ATTR_MAX = 85,
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@@ -114,6 +114,7 @@ export interface heroInfo {
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ap: number; // 攻击力
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def: number; // 防御(伤害减免)
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dis: number; // 攻击距离(像素)
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rangeType: SkillRange; // 攻击距离类型 (近/中/远)
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speed: number; // 移动速度(像素/秒)
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skills: number[]; // 携带技能ID列表
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buff: BuffConf[]; // 自带buff配置(通常为空,由技能动态添加)
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@@ -129,36 +130,43 @@ export const HeroInfo: Record<number, heroInfo> = {
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// 刘邦 - 领导型战士(善于用人,知人善任)
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5001:{uuid:5001,name:"刘邦",path:"hk1", fac:FacSet.HERO, kind:1,as:1.5,
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type:HType.warrior,lv:1,hp:200,mp:200,def:0,ap:15,dis:120,speed:120,skills:[6001,6002],
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rangeType: SkillRange.Melee,
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buff:[],tal:[],info:"楚汉争霸领袖,领导统御型战士"},
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// 荆轲 - 刺客(敏捷型,高速度和暴击率)
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5002:{uuid:5002,name:"荆轲",path:"hc1", fac:FacSet.HERO, kind:1,as:1.5,
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type:HType.assassin,lv:1,hp:80,mp:60,def:0,ap:22,dis:120,speed:180,skills:[6002,6001],
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rangeType: SkillRange.Melee,
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buff:[],tal:[],info:"战国刺客,刺杀专精敏捷型刺客"},
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// 赵武灵王 - 远程射手(胡服骑射,机动型高移动速度和远程攻击)
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5005:{uuid:5005,name:"赵武灵王",path:"ha1", fac:FacSet.HERO, kind:2,as:1.5,
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type:HType.remote,lv:1,hp:100,mp:80,def:0,ap:18,dis:450,speed:140,skills:[6002,6001],
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rangeType: SkillRange.Long,
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buff:[],tal:[],info:"胡服骑射改革者,机动型高远程输出"},
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// 张良 - 智谋法师(运筹帷幄,智谋型法师)
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5007:{uuid:5007,name:"张良",path:"hh1", fac:FacSet.HERO, kind:2,as:1.5,
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type:HType.mage,lv:1,hp:88,mp:135,def:0,ap:15,dis:350,speed:100,skills:[6002,6001],
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rangeType: SkillRange.Mid,
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buff:[],tal:[],info:"运筹帷幄谋士,智谋型法师"},
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// 屈原 - 元素法师(离骚诗韵,元素型高魔法输出)
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5008:{uuid:5008,name:"屈原",path:"hm1", fac:FacSet.HERO, kind:2,as:1.5,
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type:HType.mage,lv:1,hp:85,mp:140,def:0,ap:16,dis:400,speed:90,skills:[6002,6001],
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rangeType: SkillRange.Mid,
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buff:[],tal:[],info:"离骚诗韵,元素型高魔法输出"},
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// 孙膑 - 谋略法师(兵法谋略,谋略型法师)
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5009:{uuid:5009,name:"孙膑",path:"hm2", fac:FacSet.HERO, kind:2,as:1.5,
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type:HType.mage,lv:1,hp:92,mp:135,def:0,ap:14,dis:420,speed:95,skills:[6002,6001],
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rangeType: SkillRange.Long,
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buff:[],tal:[],info:"兵法谋略,谋略型法师"},
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// 萧何 - 后勤辅助(后勤保障,后勤型辅助)
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5010:{uuid:5010,name:"萧何",path:"hz1", fac:FacSet.HERO, kind:2,as:1.5,
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type:HType.support,lv:1,hp:115,mp:145,def:0,ap:8,dis:380,speed:105,skills:[6002,6001],
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rangeType: SkillRange.Mid,
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buff:[],tal:[],info:"后勤保障,后勤型辅助"},
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@@ -169,40 +177,49 @@ export const HeroInfo: Record<number, heroInfo> = {
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// 1. 基础近战型
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5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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type:HType.warrior,lv:1,hp:40,mp:100,def:0,ap:5,dis:60,speed:180,skills:[6005],
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rangeType: SkillRange.Melee,
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buff:[],tal:[],info:"标准炮灰:确保英雄能完成3次普攻积累天赋计数"},
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// 2. 快速突击型
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5301:{uuid:5301,name:"兽人斥候",path:"mo1", fac:FacSet.MON, kind:1,as:1.2,
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type:HType.assassin,lv:1,hp:30,mp:100,def:0,ap:12,dis:50,speed:400,skills:[6005],
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rangeType: SkillRange.Melee,
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buff:[],tal:[],info:"快速突击:极高移速贴脸,检测护盾(7102)刷新率"},
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// 3. 重型坦克型
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5401:{uuid:5401,name:"兽人卫士",path:"mo1", fac:FacSet.MON, kind:1,as:5.0,
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type:HType.warrior,lv:1,hp:400,mp:100,def:5,ap:25,dis:90,speed:60,skills:[6005],
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rangeType: SkillRange.Melee,
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buff:[],tal:[],info:"重型坦克:数值墙,检测玩家破甲(7008)与持续输出"},
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// 4. 远程骚扰型
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5501:{uuid:5501,name:"兽人射手",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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type:HType.remote,lv:1,hp:50,mp:100,def:0,ap:15,dis:800,speed:90,skills:[6203],
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rangeType: SkillRange.Long,
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buff:[],tal:[],info:"远程骚扰:跨屏打击,迫使阵地分散或移动英雄"},
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// 5. 特殊机制型
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5601:{uuid:5601,name:"兽人自爆兵",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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type:HType.assassin,lv:1,hp:60,mp:100,def:0,ap:250,dis:50,speed:220,skills:[6005],
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rangeType: SkillRange.Melee,
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buff:[],tal:[],info:"特殊机制:极端伤害,漏怪即秒杀,检测减伤(7103)"},
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// 召唤师:持续召唤小怪(后续可在技能系统中实现 SType.zhaohuan)
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5602:{uuid:5602,name:"兽人召唤师",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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type:HType.mage,lv:1,hp:120,mp:300,def:5,ap:8,dis:380,speed:100,skills:[6005],
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rangeType: SkillRange.Mid,
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buff:[],tal:[],info:"战术目标:持续召唤小怪,检测英雄大招清场频率"},
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// 治疗者:为周围怪物回血(此处以提升治疗效果和生命回复为基础被动)
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5603:{uuid:5603,name:"兽人祭司",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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type:HType.support,lv:1,hp:120,mp:300,def:5,ap:6,dis:90,speed:105,skills:[6005],
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rangeType: SkillRange.Melee,
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buff:[],tal:[],info:"战术目标:为怪群回血,检测玩家沉默(7006)覆盖率"},
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// 光环怪:为周围怪物提供增益(此处以Buff效果提升与移动速度提升为基础被动)
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// Attrs.BUFF_UP=60 (RATIO=1),Attrs.SPEED=63 (RATIO=1)
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5604:{uuid:5604,name:"兽人图腾师",path:"mo1", fac:FacSet.MON, kind:1,as:3.0,
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type:HType.support,lv:1,hp:100,mp:250,def:5,ap:7,dis:90,speed:110,skills:[6005],
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rangeType: SkillRange.Melee,
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buff:[],tal:[],info:"战术目标:提供加速光环,改变怪群推进节奏"},
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// 6. 精英/BOSS型
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5701:{uuid:5701,name:"兽人首领(BOSS)",path:"mo1", fac:FacSet.MON, kind:1,as:2.5,
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type:HType.warrior,lv:3,hp:25000,mp:500,def:20,ap:80,dis:120,speed:120,skills:[6005],
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rangeType: SkillRange.Melee,
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buff:[],tal:[],info:"终极考验:极高HP,检测大招重置与辐射协同输出"},
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};
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};
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Reference in New Issue
Block a user