diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 635e3965..32be062b 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -548,23 +548,21 @@ export const HeroInfo: Record = { 5001: { uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10, skills: { - 6004: { - uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥剑对{target}造成攻击力{ap}%伤害", + 6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥剑对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 } }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} }, ], }, - 6301: { - uuid: 6301, name: "魔法盾", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 30 }, desc: "{target}获得生命最大值{ap}%的护盾", + 6301: { uuid: 6301, name: "魔法盾", lv: 1, cd: 8, ccd: 0, overrides: {"ap":30}, desc: "{target}获得生命最大值{ap}%的护盾", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 60 }, desc: "{target}获得生命最大值{ap}%的护盾" }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 120 }, desc: "{target}获得生命最大值{ap}%的护盾" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":60}, desc: "{target}获得生命最大值{ap}%的护盾" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":120}, desc: "{target}获得生命最大值{ap}%的护盾" }, ], }, }, atked: { 6301: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: { "TGroup": null, "ap": 10, "summon_count": 1 }, desc: "全队获得本英雄生命最大值{ap}%的护盾" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"icon":"Stat_UnitSummonIncrease_01"}, desc: "全队获得本英雄生命最大值{ap}%的护盾" }, ], }, info: "", @@ -573,23 +571,21 @@ export const HeroInfo: Record = { 5002: { uuid: 5002, name: "易伤剑仙", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5, skills: { - 6004: { - uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "对{target}造成攻击力{ap}%伤害", + 6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "ap": 120 } }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} }, ], }, - 6101: { - uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "timed_buff_id": 7002, "summon_count": 1 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)", + 6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"summon_count":1}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "buff_value": 20, "summon_count": 1 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 180, "bck": 60, "buff_value": 40, "summon_count": 2 }, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":20,"summon_count":1} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":180,"bck":60,"buff_value":40,"summon_count":2}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" }, ], }, }, atking: { 6004: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: { "ap": 300 }, desc: "立刻打击{target},造成攻击力{ap}%伤害" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: {"ap":300}, desc: "立刻打击{target},造成攻击力{ap}%伤害" }, ], }, info: "", @@ -598,17 +594,15 @@ export const HeroInfo: Record = { 5003: { uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5, skills: { - 6004: { - uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥斧对{target}造成攻击力{ap}%伤害", + 6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥斧对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "stun": 10 }, desc: "挥斧对{target}造成攻击力{ap}%伤害,{stun}%概率击晕" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"stun":10}, desc: "挥斧对{target}造成攻击力{ap}%伤害,{stun}%概率击晕" }, ], }, - 6104: { - uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 300, "stun": 100, "summon_count": 1 }, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕", + 6104: { uuid: 6104, name: "开山斧", lv: 1, cd: 8, ccd: 0, overrides: {"ap":300,"stun":100,"summon_count":1}, desc: "劈出开山斧,对{target}造成攻击力{ap}%伤害,必定击晕", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 450, "stun": 100, "summon_count": 1 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "stun": 100, "summon_count": 2 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":450,"stun":100,"summon_count":1} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"stun":100,"summon_count":2} }, ], }, }, @@ -621,17 +615,15 @@ export const HeroInfo: Record = { 5004: { uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def, skills: { - 6002: { - uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害", + 6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "crt": 10 }, desc: "挥刀对{target}造成攻击力{ap}%伤害,{crt}%概率暴击" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10}, desc: "挥刀对{target}造成攻击力{ap}%伤害,{crt}%概率暴击" }, ], }, - 6100: { - uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "summon_count": 1 }, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害", + 6100: { uuid: 6100, name: "光闪", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"summon_count":1}, desc: "斩出光闪,对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "summon_count": 1 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "summon_count": 2 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"summon_count":1} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"summon_count":2} }, ], }, }, @@ -644,17 +636,15 @@ export const HeroInfo: Record = { 5005: { uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def, skills: { - 6002: { - uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥刀对{target}造成攻击力{ap}%伤害", + 6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "timed_buff_id": 7007, "buff_value": 30, "buff_chance": 30 }, desc: "挥刀对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"timed_buff_id":7007,"buff_value":30,"buff_chance":30}, desc: "挥刀对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, ], }, - 6103: { - uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "summon_count": 1 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害", + 6103: { uuid: 6103, name: "闪电斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"summon_count":1}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 250, "timed_buff_id": 7007, "summon_count": 1 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 350, "para": 50, "timed_buff_id": 7007, "buff_value": 60, "summon_count": 2 }, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_buff_id":7007,"summon_count":1}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":350,"para":50,"timed_buff_id":7007,"buff_value":60,"summon_count":2}, desc: "召唤落雷斩击{target},造成攻击力{ap}%伤害,{para}%概率麻痹,并使目标出血(每0.5秒受到{buff_value}点伤害,持续{dur}秒)" }, ], }, }, @@ -667,17 +657,15 @@ export const HeroInfo: Record = { 5006: { uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def, skills: { - 6006: { - uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害", + 6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck": 10 }, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}" }, ], }, - 6150: { - uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 150, "frz": 30, "summon_count": 1 }, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻", + 6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"summon_count":1}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 200, "frz": 50, "summon_count": 1 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 250, "frz": 70, "summon_count": 2 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":50,"summon_count":1} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":70,"summon_count":2} }, ], }, }, @@ -690,17 +678,15 @@ export const HeroInfo: Record = { 5007: { uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def, skills: { - 6010: { - uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { "ap": 100, "bck": 30 }, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害,击退{bck}", + 6010: { uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100,"bck":30}, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害,击退{bck}", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck": 40 } }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":40} }, ], }, - 6200: { - uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 250, "bck": 100, "summon_count": 1 }, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}", + 6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: 8, ccd: 0, overrides: {"ap":250,"bck":100,"summon_count":1}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 350, "bck": 100, "summon_count": 1 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "bck": 100, "summon_count": 2 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"bck":100,"summon_count":1} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"bck":100,"summon_count":2} }, ], }, }, @@ -713,28 +699,26 @@ export const HeroInfo: Record = { 5008: { uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def, skills: { - 6011: { - uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: { "ap": 100 }, desc: "挥杖对{target}造成攻击力{ap}%伤害", + 6011: { uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "挥杖对{target}造成攻击力{ap}%伤害", lv_entries: [ - { lv: 2, s_lv: SkillLv.Lv2, overrides: { "bck": 10 }, desc: "挥杖对{target}造成攻击力{ap}%伤害,击退{bck}" }, + { lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "挥杖对{target}造成攻击力{ap}%伤害,击退{bck}" }, ], }, - 6302: { - uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: { "ap": 300, "summon_count": 1 }, desc: "为{target}回复攻击力{ap}%生命", + 6302: { uuid: 6302, name: "治疗", lv: 1, cd: 8, ccd: 0, overrides: {"ap":300,"summon_count":1}, desc: "为{target}回复攻击力{ap}%生命", lv_entries: [ - { lv: 8, s_lv: SkillLv.Lv2, overrides: { "ap": 400, "summon_count": 1 } }, - { lv: 16, s_lv: SkillLv.Lv3, overrides: { "ap": 450, "summon_count": 2 } }, + { lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":400,"summon_count":1} }, + { lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"summon_count":2} }, ], }, }, atking: { 6301: [ - { lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: { "ap": 30, "summon_count": 1 }, desc: "{target}获得生命最大值{ap}%的护盾" }, + { lv: 4, s_lv: SkillLv.Lv1, name: "圣愈之盾", t_num: 3, overrides: {"ap":30,"summon_count":1}, desc: "{target}获得生命最大值{ap}%的护盾" }, ], }, info: "", }, - // @hero-setup:heroes-end +// @hero-setup:heroes-end /* *=============怪物配置列表================ diff --git a/put/server/data/heroes.json b/put/server/data/heroes.json index 3af414c8..87d5e863 100644 --- a/put/server/data/heroes.json +++ b/put/server/data/heroes.json @@ -77,7 +77,7 @@ "overrides": { "TGroup": null, "ap": 10, - "summon_count": 1 + "icon": "Stat_UnitSummonIncrease_01" }, "desc": "全队获得本英雄生命最大值{ap}%的护盾" } @@ -764,4 +764,4 @@ "info": "" } ] -} +} \ No newline at end of file diff --git a/put/web/src/App.vue b/put/web/src/App.vue index 6611a37e..9335863b 100644 --- a/put/web/src/App.vue +++ b/put/web/src/App.vue @@ -114,7 +114,7 @@

普攻 skills[0]

- + + 添加普攻
diff --git a/put/web/src/components/SkillEditor.vue b/put/web/src/components/SkillEditor.vue index 33d8014d..5fa3dbaf 100644 --- a/put/web/src/components/SkillEditor.vue +++ b/put/web/src/components/SkillEditor.vue @@ -28,19 +28,20 @@ - @@ -69,8 +71,20 @@ const props = defineProps({ skill: { type: Object, required: true }, options: { type: Array, default: () => [] }, isUlt: { type: Boolean, default: false }, + // 普攻 lv2 强化档模式:仅允许配置单个 lv2 档(lv=2 / s_lv=2 锁定,禁用增删) + basicLv2: { type: Boolean, default: false }, }) +// 普攻 lv2 模式:确保 lv_entries 恰为一个 lv2 档(无则补,多则只保留首个并规范化) +if (props.basicLv2) { + if (!props.skill.lv_entries?.length) { + props.skill.lv_entries = [{ lv: 2, s_lv: 2, overrides: {}, desc: '' }] + } else { + props.skill.lv_entries.splice(1) + Object.assign(props.skill.lv_entries[0], { lv: 2, s_lv: 2 }) + } +} + const cdSpeedKey = refFromCd(props.skill) function refFromCd(skill) {