fix(英雄): 调整多个英雄的模型位置与站位参数

- 更新多个英雄预制体中的局部位置_y坐标,修正模型显示位置
- 调整近战英雄的阵型起始X坐标为-20,远程英雄统一为100
- 增加友军横向最小间距从50到60,优化战斗中的站位分布
- 修正部分英雄的嵌套预制体配置
This commit is contained in:
panw
2026-03-30 15:01:20 +08:00
parent b330231835
commit b9484c5a6e
31 changed files with 34 additions and 35 deletions

View File

@@ -20,9 +20,9 @@ export const HeroPos={
}
export const FormationPointX = {
[HType.Melee]: 0,
[HType.Melee]: -20,
[HType.Mid]: 100,
[HType.Long]: 120,
[HType.Long]: 100,
} as const;
export const HeroDisVal: Record<HType.Melee | HType.Mid | HType.Long, number> = {

View File

@@ -54,7 +54,7 @@ export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
/** 同优先级近战允许“超车”时,至少要快这么多 */
private readonly meleeOvertakeSpeedGap = 20;
/** 常规同阵营横向最小间距 */
private readonly allySpacingX = 50;
private readonly allySpacingX = 60;
/** 允许临时压缩站位时的最小间距 */
private readonly allyOverlapSpacingX = 14;
/** 友军偏离其目标点超过该值,可放宽让路 */