fix(英雄): 调整多个英雄的模型位置与站位参数
- 更新多个英雄预制体中的局部位置_y坐标,修正模型显示位置 - 调整近战英雄的阵型起始X坐标为-20,远程英雄统一为100 - 增加友军横向最小间距从50到60,优化战斗中的站位分布 - 修正部分英雄的嵌套预制体配置
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@@ -20,9 +20,9 @@ export const HeroPos={
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}
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export const FormationPointX = {
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[HType.Melee]: 0,
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[HType.Melee]: -20,
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[HType.Mid]: 100,
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[HType.Long]: 120,
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[HType.Long]: 100,
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} as const;
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export const HeroDisVal: Record<HType.Melee | HType.Mid | HType.Long, number> = {
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@@ -54,7 +54,7 @@ export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
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/** 同优先级近战允许“超车”时,至少要快这么多 */
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private readonly meleeOvertakeSpeedGap = 20;
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/** 常规同阵营横向最小间距 */
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private readonly allySpacingX = 50;
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private readonly allySpacingX = 60;
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/** 允许临时压缩站位时的最小间距 */
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private readonly allyOverlapSpacingX = 14;
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/** 友军偏离其目标点超过该值,可放宽让路 */
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