feat: 添加英雄信息弹窗显示功能
- 在卡牌点击时打开英雄技能信息弹窗 - 为英雄头像信息组件添加点击打开弹窗功能 - 重构信息弹窗组件,支持动态显示英雄技能信息 - 调整弹窗UI布局和尺寸以适应不同数量的技能显示
This commit is contained in:
@@ -35,10 +35,13 @@
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},
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{
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"__id__": 122
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},
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{
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"__id__": 124
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}
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],
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"_prefab": {
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"__id__": 124
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"__id__": 126
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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@@ -96,7 +99,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"y": 125,
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"z": 0
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},
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"_lrot": {
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@@ -136,8 +139,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 660,
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"height": 200
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"width": 700,
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"height": 150
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -210,14 +213,14 @@
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"__prefab": {
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"__id__": 8
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},
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"_alignFlags": 45,
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"_alignFlags": 18,
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"_target": null,
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"_left": 0,
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"_right": 0,
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"_top": 0,
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"_bottom": 0,
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"_left": 330,
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"_right": 330,
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"_top": 610,
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"_bottom": 610,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_verticalCenter": 125,
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"_isAbsLeft": true,
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"_isAbsRight": true,
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"_isAbsTop": true,
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@@ -290,7 +293,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"y": 125,
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"z": 0
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},
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"_lrot": {
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@@ -535,7 +538,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": -235,
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"x": -230,
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"y": 0,
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"z": 0
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},
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@@ -576,7 +579,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 545,
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"width": 535,
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"height": 50.4
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},
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"_anchorPoint": {
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@@ -721,7 +724,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 620,
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"width": 610,
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"height": 40
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},
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"_anchorPoint": {
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@@ -1006,7 +1009,7 @@
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": -235,
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"x": -230,
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"y": 0,
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"z": 0
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},
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@@ -1047,7 +1050,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 545,
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"width": 535,
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"height": 50.4
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},
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"_anchorPoint": {
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@@ -1192,7 +1195,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 620,
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"width": 610,
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"height": 40
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},
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"_anchorPoint": {
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@@ -2682,7 +2685,7 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 660,
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"width": 650,
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"height": 100
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},
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"_anchorPoint": {
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@@ -2708,14 +2711,14 @@
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"__prefab": {
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"__id__": 114
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},
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"_alignFlags": 45,
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"_alignFlags": 18,
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"_target": null,
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"_left": 0,
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"_right": 0,
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"_top": 50,
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"_bottom": 50,
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"_left": 310,
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"_right": 310,
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"_top": 590,
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"_bottom": 590,
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"_horizontalCenter": 0,
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"_verticalCenter": 0,
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"_verticalCenter": 125,
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"_isAbsLeft": true,
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"_isAbsRight": true,
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"_isAbsTop": true,
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@@ -2797,8 +2800,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 660,
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"height": 200
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"width": 720,
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"height": 1280
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -2823,10 +2826,10 @@
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"__prefab": {
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"__id__": 121
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},
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"_alignFlags": 40,
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"_alignFlags": 45,
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"_target": null,
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"_left": 30,
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"_right": 30,
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"_left": 0,
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"_right": 0,
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"_top": 0,
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"_bottom": 0,
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"_horizontalCenter": 0,
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@@ -2838,7 +2841,7 @@
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"_isAbsHorizontalCenter": true,
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"_isAbsVerticalCenter": true,
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"_originalWidth": 100,
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"_originalHeight": 0,
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"_originalHeight": 200,
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"_alignMode": 2,
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"_lockFlags": 0,
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"_id": ""
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@@ -2880,6 +2883,24 @@
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"__type__": "cc.CompPrefabInfo",
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"fileId": "caFlytW6dOyKuX32MnVcBt"
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},
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{
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"__type__": "cc.BlockInputEvents",
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"_name": "",
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"_objFlags": 0,
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"__editorExtras__": {},
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 125
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "a6TSZyZXZJl5pquoyibxvV"
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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@@ -9,6 +9,7 @@ import { SkillSet } from "../common/config/SkillSet";
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import { GameEvent } from "../common/config/GameEvent";
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import { oops } from "db://oops-framework/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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import { UIID } from "../common/config/GameUIConfig";
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@@ -317,6 +318,7 @@ export class CardComp extends CCComp {
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this.useCard();
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return;
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}
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this.openHeroInfoIBox();
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this.playReboundAnim();
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}
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@@ -467,6 +469,19 @@ export class CardComp extends CCComp {
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return `${uuid}`;
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}
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private openHeroInfoIBox() {
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if (!this.cardData) return;
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if (this.cardData.type !== CardType.Hero) return;
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const hero = HeroInfo[this.cardData.uuid];
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if (!hero) return;
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const heroLv = Math.max(1, Math.floor(this.cardData.hero_lv ?? hero.lv ?? 1));
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oops.gui.remove(UIID.IBox);
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oops.gui.open(UIID.IBox, {
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heroUuid: this.cardData.uuid,
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heroLv
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});
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}
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private updateHeroAnimation(node: Node, uuid: number, token: number) {
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const sprite = node?.getComponent(Sprite) || node?.getComponentInChildren(Sprite);
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if (sprite) sprite.spriteFrame = null;
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@@ -1,8 +1,10 @@
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import { _decorator, Animation, AnimationClip, Label, Node, Sprite, resources } from "cc";
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import { _decorator, Animation, AnimationClip, Label, Node, NodeEventType, Sprite, resources } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroInfo } from "../common/config/heroSet";
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import { HeroAttrsComp } from "../hero/HeroAttrsComp";
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import { oops } from "db://oops-framework/core/Oops";
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import { UIID } from "../common/config/GameUIConfig";
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const {property, ccclass } = _decorator;
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@@ -21,6 +23,11 @@ export class HInfoComp extends CCComp {
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onLoad() {
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this.cacheLabels();
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this.bindEvents();
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}
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onDestroy() {
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this.unbindEvents();
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}
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bindData(eid: number, model: HeroAttrsComp) {
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@@ -116,6 +123,27 @@ export class HInfoComp extends CCComp {
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[...clips].forEach(clip => anim.removeClip(clip, true));
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}
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private bindEvents() {
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this.node.on(NodeEventType.TOUCH_END, this.onOpenIBox, this);
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}
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private unbindEvents() {
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this.node.off(NodeEventType.TOUCH_END, this.onOpenIBox, this);
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}
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private onOpenIBox() {
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if (!this.model) return;
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const heroUuid = this.model.hero_uuid ?? 0;
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if (!heroUuid || !HeroInfo[heroUuid]) return;
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const heroLv = Math.max(1, Math.floor(this.model.lv ?? 1));
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oops.gui.remove(UIID.IBox);
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oops.gui.open(UIID.IBox, {
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heroUuid,
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heroLv,
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skills: this.model.skills
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});
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.clearIconAnimation(this.icon_node);
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@@ -1,25 +1,13 @@
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import { mLogger } from "../common/Logger";
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import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas, Tween, tween, UIOpacity, Vec3, resources } from "cc";
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import { _decorator, Label, Node, UITransform } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CardConfig, CardType, SpecialCardList } from "../common/config/CardSet";
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import { CardUseComp } from "./CardUseComp";
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import { HeroInfo } from "../common/config/heroSet";
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import { SkillSet } from "../common/config/SkillSet";
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import { GameEvent } from "../common/config/GameEvent";
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import { oops } from "db://oops-framework/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('IBoxComp')
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@ecs.register('IBoxComp', false)
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export class IBoxComp extends CCComp {
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private debugMode: boolean = true;
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/** 锁定态图标节点(显示时表示本槽位锁定) */
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@property(Node)
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Line1: Node = null!
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@property(Node)
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@@ -30,24 +18,74 @@ export class IBoxComp extends CCComp {
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Line4: Node = null!
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@property(Node)
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Line5: Node = null!
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onAdded(args: any) {
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private readonly baseHeight: number = 100;
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private readonly extraLineHeight: number = 50;
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onAdded(args: {
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heroUuid?: number;
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heroLv?: number;
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skills?: Record<number, { uuid: number; lv: number; cd: number; ccd: number }>;
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}) {
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this.renderHeroInfo(args);
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}
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onLoad() {
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}
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onDestroy() {
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}
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init(){
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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private renderHeroInfo(args: {
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heroUuid?: number;
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heroLv?: number;
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skills?: Record<number, { uuid: number; lv: number; cd: number; ccd: number }>;
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}) {
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const heroUuid = Math.floor(args?.heroUuid ?? 0);
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const heroLv = Math.max(1, Math.floor(args?.heroLv ?? 1));
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const hero = HeroInfo[heroUuid];
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if (!hero) {
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this.applyLineTexts(["暂无技能信息"]);
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return;
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}
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const runtimeSkills = args?.skills ? Object.values(args.skills) : [];
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const sourceSkills = runtimeSkills.length > 0 ? runtimeSkills : Object.values(hero.skills ?? {});
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const skillTexts = sourceSkills.map(skill => {
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const skillId = Math.floor(skill?.uuid ?? 0);
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if (!skillId) return "";
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const config = SkillSet[skillId];
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if (!config) return "";
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const runtimeLv = runtimeSkills.length > 0 ? Math.max(0, Math.floor(skill.lv ?? 0)) : Math.max(0, Math.floor((skill.lv ?? 1) + heroLv - 2));
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const cd = Number(skill?.cd ?? 0);
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return `${config.name} Lv.${runtimeLv} CD:${cd}s ${config.info}`;
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}).filter(Boolean);
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this.applyLineTexts(skillTexts.length > 0 ? skillTexts : ["暂无技能信息"]);
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}
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private applyLineTexts(skillTexts: string[]) {
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const lines = [this.Line1, this.Line2, this.Line3, this.Line4, this.Line5];
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const showCount = Math.max(1, Math.min(lines.length, skillTexts.length));
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for (let i = 0; i < lines.length; i++) {
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const line = lines[i];
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if (!line) continue;
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const active = i < showCount;
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line.active = active;
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if (!active) continue;
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const text = skillTexts[i] ?? "";
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const noteNode = line.getChildByName("note");
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const label = noteNode?.getComponent(Label) || noteNode?.getComponentInChildren(Label) || line.getComponentInChildren(Label);
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if (label) label.string = text;
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}
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const targetHeight = this.baseHeight + Math.max(0, showCount - 1) * this.extraLineHeight;
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this.updateIBoxHeight(targetHeight);
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}
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private updateIBoxHeight(height: number) {
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const rootTransform = this.node.getComponent(UITransform);
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if (rootTransform) {
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rootTransform.setContentSize(rootTransform.contentSize.width, height);
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}
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const bgNode = this.node.getChildByName("Bg");
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const bgTransform = bgNode?.getComponent(UITransform);
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if (bgTransform) {
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bgTransform.setContentSize(bgTransform.contentSize.width, height);
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}
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}
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}
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Reference in New Issue
Block a user