feat: 添加英雄信息弹窗显示功能
- 在卡牌点击时打开英雄技能信息弹窗 - 为英雄头像信息组件添加点击打开弹窗功能 - 重构信息弹窗组件,支持动态显示英雄技能信息 - 调整弹窗UI布局和尺寸以适应不同数量的技能显示
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@@ -1,8 +1,10 @@
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import { _decorator, Animation, AnimationClip, Label, Node, Sprite, resources } from "cc";
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import { _decorator, Animation, AnimationClip, Label, Node, NodeEventType, Sprite, resources } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroInfo } from "../common/config/heroSet";
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import { HeroAttrsComp } from "../hero/HeroAttrsComp";
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import { oops } from "db://oops-framework/core/Oops";
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import { UIID } from "../common/config/GameUIConfig";
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const {property, ccclass } = _decorator;
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@@ -21,6 +23,11 @@ export class HInfoComp extends CCComp {
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onLoad() {
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this.cacheLabels();
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this.bindEvents();
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}
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onDestroy() {
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this.unbindEvents();
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}
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bindData(eid: number, model: HeroAttrsComp) {
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@@ -116,6 +123,27 @@ export class HInfoComp extends CCComp {
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[...clips].forEach(clip => anim.removeClip(clip, true));
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}
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private bindEvents() {
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this.node.on(NodeEventType.TOUCH_END, this.onOpenIBox, this);
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}
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private unbindEvents() {
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this.node.off(NodeEventType.TOUCH_END, this.onOpenIBox, this);
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}
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private onOpenIBox() {
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if (!this.model) return;
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const heroUuid = this.model.hero_uuid ?? 0;
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if (!heroUuid || !HeroInfo[heroUuid]) return;
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const heroLv = Math.max(1, Math.floor(this.model.lv ?? 1));
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oops.gui.remove(UIID.IBox);
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oops.gui.open(UIID.IBox, {
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heroUuid,
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heroLv,
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skills: this.model.skills
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});
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.clearIconAnimation(this.icon_node);
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