fix(map): 修复任务奖励图标加载问题并重构组件逻辑

- 移除 MGetsComp 中未使用的属性和方法,简化组件结构
- 在 MissionGetsComp 中实现动态加载奖励图标功能,支持从 gui/uicons 图集获取
- 调整 get.prefab 结构,分离图标和数字显示节点
- 解决资源加载机制限制,确保动态加载资源正常工作
This commit is contained in:
panw
2026-01-27 16:02:33 +08:00
parent ce6b7bce1e
commit b869e1c33c
4 changed files with 204 additions and 47 deletions

View File

@@ -11,24 +11,17 @@ const { ccclass, property } = _decorator;
@ccclass('MGetsCompComp')
@ecs.register('MGetsComp', false)
export class MGetsCompComp extends CCComp {
get:any = {};
get_uuid:number=0;
get_num:number=0;
start() {
oops.message.on(GameEvent.UpdateCollection, this.updateView, this);
this.updateView();
}
onDestroy() {
oops.message.off(GameEvent.UpdateCollection, this.updateView, this);
}
private updateView() {
}
private updateNodeNum(node: Node, num: number) {
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {

View File

@@ -1,4 +1,4 @@
import { _decorator, Node, Label } from "cc";
import { _decorator, Node, Label, PrefabLink, instantiate, Prefab, SpriteAtlas, Sprite, resources } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
@@ -11,7 +11,10 @@ const { ccclass, property } = _decorator;
@ccclass('MissionGetsCompComp')
@ecs.register('MissionGetsComp', false)
export class MissionGetsCompComp extends CCComp {
get_datas:any={};
get_nodes:Node[]=[];
// 图标图集缓存
private uiconsAtlas: SpriteAtlas | null = null;
start() {
}
@@ -19,27 +22,39 @@ export class MissionGetsCompComp extends CCComp {
onDestroy() {
}
load_hui(uuid:number, pos_index: number){
var path = "game/gui/get";
}
load_hui(uuid:string){
var path = "game/gui/get";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
// 将节点添加到父节点下
this.node.addChild(node);
node.getChildByName("num").getComponent(Label).string = "1";
const sprite = node.getChildByName("icon").getComponent(Sprite);
if (!sprite) return;
if (this.uiconsAtlas) {
const frame = this.uiconsAtlas.getSpriteFrame(uuid);
if (frame) {
sprite.spriteFrame = frame;
}
} else {
// 加载图集
resources.load("gui/uicons", SpriteAtlas, (err, atlas) => {
if (err) {
console.error("[MissionCardComp] Failed to load uicons atlas", err);
return;
}
this.uiconsAtlas = atlas;
const frame = atlas.getSpriteFrame(uuid);
if (frame) {
sprite.spriteFrame = frame;
}
});
}
}
private updateNodeNum(node: Node, num: number) {
if (!node) return;
// Try to find Label on the node itself
let label = node.getComponent(Label);
// If not found, try to find a child named "num" with Label
if (!label) {
const numNode = node.getChildByName("num");
if (numNode) {
label = numNode.getComponent(Label);
}
}
if (label) {
label.string = num > 0 ? num.toString() : "";
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */