feat(skill): 新增死亡动画及预制体资源
添加 dead.prefab 预制体及其关联的 dead.anim 动画文件,用于角色死亡时的技能表现。
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@@ -35,8 +35,10 @@ export class MissionComp extends CCComp {
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chou_node:Node = null!
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@property(Node)
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time_node:Node = null!
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@property(Node)
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binfo_node:Node = null!
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FightTime:number = FightSet.FiIGHT_TIME
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/** 剩余复活次数 */
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revive_times: number = 1;
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rewards:any[]=[]
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@@ -46,6 +48,8 @@ export class MissionComp extends CCComp {
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diamond:0
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}
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private lastTimeStr: string = "";
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// 记录已触发的特殊刷怪索引
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private spawnedSpecialIndices: Set<number> = new Set();
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@@ -66,13 +70,23 @@ export class MissionComp extends CCComp {
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if(smc.mission.in_fight){
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if(smc.mission.stop_mon_action) return
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smc.vmdata.mission_data.fight_time+=dt
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smc.vmdata.mission_data.time-=dt
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this.FightTime-=dt
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// 检查特殊刷怪时间
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this.checkSpecialSpawns(smc.vmdata.mission_data.fight_time);
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this.update_time();
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}
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}
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update_time(){
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let time = Math.max(0, this.FightTime);
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let m = Math.floor(time / 60);
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let s = Math.floor(time % 60);
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let str = `${m.toString().padStart(2, '0')}:${s.toString().padStart(2, '0')}`;
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if(str != this.lastTimeStr){
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this.time_node.getChildByName("time").getComponent(Label).string = str;
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this.lastTimeStr = str;
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}
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}
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private checkSpecialSpawns(fightTime: number) {
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SpecialMonsterSchedule.forEach((item, index) => {
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if (!this.spawnedSpecialIndices.has(index) && fightTime >= item.time) {
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@@ -261,7 +275,7 @@ do_ad(){
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smc.vmdata.mission_data.in_fight=false
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smc.vmdata.mission_data.fight_time=0
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smc.vmdata.mission_data.level=0
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smc.vmdata.mission_data.time=15*60
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this.FightTime=FightSet.FiIGHT_TIME
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this.rewards=[] // 改为数组,用于存储掉落物品列表
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this.revive_times = 1; // 每次任务开始重置复活次数
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this.spawnedSpecialIndices.clear(); // 重置特殊刷怪记录
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