diff --git a/assets/script/game/common/config/CardSet.ts b/assets/script/game/common/config/CardSet.ts index cd7174c9..92092a63 100644 --- a/assets/script/game/common/config/CardSet.ts +++ b/assets/script/game/common/config/CardSet.ts @@ -12,8 +12,24 @@ import { CardType, CardKind } from "./GameSet"; export function getLevelRewardType(level: number): CardType { switch (level) { case 2: return CardType.Talent; + case 3: return CardType.Attr; + case 4: return CardType.Attr; case 5: return CardType.Talent; + case 6: return CardType.Attr; + case 7: return CardType.Attr; + case 8: return CardType.Attr; + case 9: return CardType.Attr; case 10: return CardType.Talent; + case 11: return CardType.Attr; + case 12: return CardType.Attr; + case 13: return CardType.Attr; + case 14: return CardType.Attr; + case 15: return CardType.Talent; + case 16: return CardType.Attr; + case 17: return CardType.Attr; + case 18: return CardType.Attr; + case 19: return CardType.Attr; + case 20: return CardType.Attr; default: return null } diff --git a/assets/script/game/map/MissionComp.ts b/assets/script/game/map/MissionComp.ts index bc71e5e5..af3c3b76 100644 --- a/assets/script/game/map/MissionComp.ts +++ b/assets/script/game/map/MissionComp.ts @@ -37,7 +37,7 @@ export class MissionComp extends CCComp { time_node:Node = null! @property(Node) binfo_node:Node = null! - + FightTime:number = FightSet.FiIGHT_TIME /** 剩余复活次数 */ revive_times: number = 1; @@ -105,7 +105,7 @@ export class MissionComp extends CCComp { onLevelUp(event: string, args: any) { mLogger.log(this.debugMode, 'MissionComp', ` 英雄升级到 ${args.lv} 级!`); // 默认每级都触发属性选择 - oops.message.dispatchEvent(GameEvent.AttrSelect); + // oops.message.dispatchEvent(GameEvent.AttrSelect); this.call_cards(args.lv) } call_cards(lv:number){ @@ -126,6 +126,9 @@ export class MissionComp extends CCComp { case CardType.Potion: oops.message.dispatchEvent(GameEvent.ShopOpen); break; + case CardType.Attr: + oops.message.dispatchEvent(GameEvent.AttrSelect); + break; } }