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@@ -114,9 +114,10 @@ export const SkillSet={
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6026:{uuid: 6026,path: "6026",run:0,type:1, tg:3,with:false,debuff:8,depb:50,debtime:2,derate:1,in:3,count:1,apup:0,ap:5,hp:0,cd:1,shield:0,speed:500,sonsk:0,
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name: "潮汐",sp_name:"watert",info:"释放烈火剑气攻击前方地方,对前方敌人造成3段伤害"},
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6027:{uuid: 6027,path: "6026",run:0,type:1, tg:3,with:false,debuff:8,depb:50,debtime:2,derate:1,in:3,count:1,apup:0,ap:5,hp:0,cd:1,shield:0,speed:500,sonsk:0,
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6027:{uuid: 6027,path: "6027",run:0,type:1, tg:3,with:false,debuff:8,depb:50,debtime:2,derate:1,in:3,count:1,apup:0,ap:5,hp:0,cd:1,shield:0,speed:500,sonsk:0,
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name: "战斗冲击",sp_name:"zhanz",info:"释放烈火剑气攻击前方地方,对前方敌人造成3段伤害"},
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6019:{uuid: 6019,path: "6019",run:0,type:1, tg:0,with:false,debuff:0,depb:50,debtime:2,derate:1,in:0.8,count:1,apup:0,ap:1,hp:0,cd:1,shield:0,speed:450, sonsk:0,
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name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人"},
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}
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export const MSklist = [6001,6002]
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@@ -196,7 +196,7 @@ export const HeroInfo = {
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},
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5020: {
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uuid:5020,name: "亚瑟王",path:"k5",quality:3,kind:2,type:0,hp:2000,hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:400,a_cd:1.5,
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lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[2027,2027,2027,2027,2027,2027],sk3:[2027,2027,2027,2027,2027,2027],pw:30,pwm:50,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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lvexp:100,slvexp:10,slv:0, speed: 50,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[6005,6005,6005,6005,6005,6005],sk2:[6027,6027,6027,6027,6027,6027],sk3:[6027,6027,6027,6027,6027,6027],pw:30,pwm:50,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0,
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akr:[10,20,30,40,50,60],akc:[1,1,1,1,1,1],uar:[10,20,30,40,50,60],uac:[1,1,1,1,1,1],dgr:[10,20,30,40,50,60],dgc:[1,1,1,1,1,1],crr:[10,20,30,40,50,60],crc:[1,1,1,1,1,1],
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abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001,
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tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"]
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@@ -239,7 +239,7 @@ export class MissionComp extends CCComp {
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let monsters:any= this.get_mons()
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for(let i=0;i<monsters.length;i++){
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if(monsters[i].HeroView == undefined) return
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if(monsters[i].HeroView.in_grave) continue
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if(monsters[i].HeroView.node.position.x > 400) continue
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let mon:any = monsters[i].HeroView.node.position
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smc.enemy_pos[i]= mon
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if(monsters[i].HeroView.node.position.x > left_x){
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@@ -259,7 +259,7 @@ export class MissionComp extends CCComp {
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let heros:any= this.get_heros()
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for(let i=0;i<heros.length;i++){
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if(heros[i].HeroView == undefined) return
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if(heros[i].HeroView.in_grave) continue
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if(heros[i].HeroView.node.position.x < -400) continue
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let ho:any = heros[i].HeroView.node.position
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smc.hero_pos[i]= ho
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