refactor(debuff-icon): 移动debuff图标配置到公共配置文件
将HeroTopBarComp中的DEBUFF_ICON_MAP常量和相关枚举抽离到common/config/BuffSet中,实现两处代码共用一套debuff图标配置,同时清理冗余的旧代码
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@@ -19,7 +19,7 @@ import { getMonsterGoldDrop } from "../map/RogueConfig";
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import { MissionEconomy } from "../map/MissionEconomy";
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import { MoveComp } from "./MoveComp";
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import { buffManager, BuffApplyOverrides } from "./BuffManager";
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import { DEBUFF_ICON_MAP } from "./HeroTopBarComp";
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import { DEBUFF_ICON_MAP } from "../common/config/BuffSet";
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/** 最终伤害数据接口
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* 用于封装一次攻击计算的所有结果数据
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@@ -3,7 +3,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroAttrsComp } from "./HeroAttrsComp";
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import { BuffComp } from "./BuffComp";
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import { BuffList, BuffCategory } from "../common/config/BuffSet";
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import { BuffList, BuffCategory, DEBUFF_ICON_MAP } from "../common/config/BuffSet";
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import { FacSet, FightSet } from "../common/config/GameSet";
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const { ccclass, property } = _decorator;
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@@ -20,15 +20,6 @@ const { ccclass, property } = _decorator;
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* 数据流:HeroViewComp 将 HeroAttrsComp 引用传入,本组件通过 model 读取属性。
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* 注意:英雄根节点下的 "shielded" 是护盾特效动画节点,由 HeroViewComp 管理,不在本组件职责内。
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*/
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/**
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* buffId → debuff 图标节点名映射(节点名为 top.prefab / tooltip.prefab debuff 容器下的子节点名,两处同名)。
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* 仅伤害类 debuff 需要图标;未映射的 buff 不显示。
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* 导出供 HeroTopBarComp(头顶 debuff 栏)与 HeroAtkSystem(DoT 飘字图标)共用。
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*/
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export const DEBUFF_ICON_MAP: Record<number, string> = {
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7002: "FireDamage", // 灼烧
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};
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@ccclass('HeroTopBarComp')
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@ecs.register('HeroTopBar', false)
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export class HeroTopBarComp extends CCComp {
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