fix: 修正技能类型并添加碰撞组件
- 将m_water_ball_1.prefab的_type从1改为0 - 在SACastSystem.ts中修复目标返回逻辑 - 为atk_s1.prefab添加RigidBody2D和BoxCollider2D组件
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@@ -304,7 +304,7 @@
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"bullet": false,
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"awakeOnLoad": true,
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"_group": 1,
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"_type": 1,
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"_type": 0,
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"_allowSleep": false,
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"_gravityScale": 1,
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"_linearDamping": 0,
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