refactor: 合并英雄与怪物移动组件为通用 MoveComp

重构移动系统,将 HeroMoveComp 和 MonMoveComp 合并为通用的 MoveComp 组件,统一移动逻辑。
- 移除 HeroMasterComp 相关代码,简化实体查询
- 统一战斗范围计算和阵型回归逻辑
- 调整移动边界和撤退范围配置
- 优化敌人查找算法,提高性能
This commit is contained in:
walkpan
2026-03-13 15:54:12 +08:00
parent 5ab5a51752
commit b12b421823
7 changed files with 330 additions and 47 deletions

View File

@@ -8,14 +8,14 @@ import { HeroAttrsComp } from "./HeroAttrsComp";
import { BuffConf, SkillSet } from "../common/config/SkillSet";
import { getMonAttr, MonType } from "../map/RogueConfig";
import { HeroViewComp } from "./HeroViewComp";
import { MonMoveComp } from "./MonMove";
import { MoveComp } from "./MoveComp";
import { mLogger } from "../common/Logger";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
HeroModel!: HeroAttrsComp;
HeroView!: HeroViewComp;
MonMove!: MonMoveComp;
MonMove!: MoveComp;
private debugMode: boolean = false; // 是否启用调试模式
// 多键对象池Map<prefabPath, NodePool>
@@ -40,7 +40,7 @@ export class Monster extends ecs.Entity {
protected init() {
this.addComponents<ecs.Comp>(
MonMoveComp,
MoveComp,
HeroAttrsComp,
);
}
@@ -135,10 +135,11 @@ export class Monster extends ecs.Entity {
oops.message.dispatchEvent("monster_load",this)
// 初始化移动参数,包括线路和生成顺序
const move = this.get(MonMoveComp);
const move = this.get(MoveComp);
move.reset();
move.direction = -1; // 向左移动
move.targetX = -800; // 左边界
move.targetX = Math.max(-320, Math.min(320, pos.x));
move.baseY = pos.y;
move.lane = lane; // 设置线路标识
move.spawnOrder = spawnOrder; // 设置生成顺序
smc.vmdata.mission_data.mon_num++
@@ -157,7 +158,7 @@ export class MonLifecycleSystem extends ecs.ComblockSystem
debugMode: boolean = false; // 是否启用调试模式
filter() {
return ecs.allOf(MonMoveComp);
return ecs.allOf(MoveComp);
}
entityEnter(e: ecs.Entity): void {