去掉smc.heros

This commit is contained in:
panw
2025-03-18 09:39:02 +08:00
parent eb20011f07
commit b0d35b6ff5
4 changed files with 10 additions and 105 deletions

View File

@@ -47,11 +47,6 @@ export class Hero extends ecs.Entity {
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_call:boolean=false,lv:number=1){
var hv = node.getComponent(HeroViewComp)!;
let hero= HeroInfo[uuid] // 共用英雄数据
let role =smc.heros[uuid]
if(is_call){
role={slv:0,lv:lv}
}
let talents=Talents;
hv.scale = scale;
hv.fac = 0;
hv.type = hero.type;
@@ -68,20 +63,14 @@ export class Hero extends ecs.Entity {
hv.cpw=hero.cpw;
hv.dpw=hero.dpw;
hv.dopw=hero.dopw;
hv.lv = role.lv;
let slv= Math.floor(( hv.lv) / 5);
hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv) ;
hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv);
hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv);
hv.hp= hv.hp_max =hero.hp;
hv.ap = hero.ap;
hv.def= hero.def;
hv.cd = hero.a_cd
hv.crit = hero.crit; //暴击率
hv.crit_add = hero.crit_add;//暴击伤害加成
hv.dodge = hero.dodge; //闪避率
hv.aexp=hero.aexp;
hv.uaexp=hero.uaexp;
hv.cexp=hero.cexp
hv.doexp=hero.doexp
hv.dexp=hero.dexp;
this.add(hv);
// 初始化多个技能组件